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2024 Character Creation Challenge Day 16

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”

Continuing from yesterday, here are ten female Fighters (sets 11–20):

SET STR DEX CON INT WIS CHA GOLD
1 8 12 11 15 9 11 9
2 11 13 7 10 16 15 8
3 10 10 13 11 15 12 10
4 11 8 15 6 8 6 9
5 8 11 16 9 13 16 12
6 17 9 11 10 17 7 9
7 8 7 5 12 11 5 10
8 10 13 12 11 10 15 14
9 10 11 6 10 13 9 5
10 11 8 14 14 6 10 8
11 9 7 14 8 11 10 8
12 11 11 12 9 13 14 18
13 9 12 7 10 14 14 10
14 9 16 11 11 10 9 13
15 10 11 15 3 12 5 9
16 7 13 11 9 8 14 11
17 17 8 12 13 11 13 8
18 12 11 8 4 9 9 11
19 13 9 11 12 14 7 9
20 9 10 9 12 8 11 10

This time we have one with 16 DEX, meaning they have parry, giving her enemies a whooping -3 to their melee to-hit rolls! Like yesterday, three are Lawful, four Neutral, and three Chaotic.

11. Bolbope

Class: Fighter
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'10'' / 1.78 m, 175 lbs / 79 kg; dark brown hair; violet eyes; ochre skin tone
Traits: oblivious, kinky, weak-willed

Hit points: 3
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs)

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 8 (max additional languages: 1)
WIS: 11 (experience bonus: none)
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14).

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lantern, hooded; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 2 sp, 5 cp
Encumbrance: 89 lbs

12. Albile

Class: Fighter
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'3'' / 1.6 m, 195 lbs / 88 kg; golden hair; silver eyes; caucasian skin tone
Traits: hotheaded, honorable, intimidating, disturbed

Hit points: 6
Armor class: 3[16]
Saving throw: 15
Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs)

Attributes

STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 9 (max additional languages: 1)
WIS: 13 (experience bonus: +5%)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14).

Equipment

Armour: 1 × Plate (-6[+6] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Crossbow, heavy (2H, ROF ½, range 80’); 1 × Bolts, heavy (20) (1d6+1)
Gear: 1 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 6 gp, 0 sp, 5 cp
Encumbrance: 109 lbs

13. Cairistele

Class: Fighter
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'8'' / 1.73 m, 135 lbs / 61 kg; white hair with roan stripes; yellow eyes; medium tan skin tone
Traits: taciturn, tireless, obliging

Hit points: 6
Armor class: 6[13]
Saving throw: 15
Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs)

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 10 (max additional languages: 2)
WIS: 14 (experience bonus: +5%)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14).

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Lamp, bronze; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 5 sp, 2 cp
Encumbrance: 79 lbs

14. Eurydya

Class: Fighter
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment

Appearance: 5'5'' / 1.65 m, 170 lbs / 77 kg; dark brown hair; light green eyes; black skin tone; 1' scar; horns-shaped birthmark
Traits: picky, supportive

Hit points: 4
Armor class: 4[15]
Saving throw: 15
Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs)

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 11 (max additional languages: 2)
WIS: 10 (experience bonus: none)
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14).

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Bell; 1 × Crowbar; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 2 sp, 0 cp
Encumbrance: 89 lbs

15. Monira

Class: Fighter
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment

Appearance: 5'8'' / 1.73 m, 165 lbs / 75 kg; light blonde hair; light brown eyes; caucasian skin tone; bird-shaped birthmark
Traits: quarrelsome, pert, professional

Hit points: 6
Armor class: 6[13]
Saving throw: 15
Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs)

Attributes

STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 3 (max additional languages: 0)
WIS: 12 (experience bonus: none)
CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14).

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Crowbar; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 8 sp, 4 cp
Encumbrance: 70 lbs

16. Vigista

Class: Fighter
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment

Appearance: 5'9'' / 1.75 m, 145 lbs / 66 kg; orange hair; blue eyes; deep blue skin tone; double thumbed
Traits: proud, tactless, bloodthirsty, naive

Hit points: 8
Armor class: 4[15]
Saving throw: 15
Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs)

Attributes

STR: 7 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 9 (max additional languages: 1)
WIS: 8 (experience bonus: none)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14).

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Block and tackle; 1 × Crowbar; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 4 gp, 6 sp, 4 cp
Encumbrance: 98 lbs

17. Fluonene

Class: Fighter
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment

Appearance: 5'10'' / 1.78 m, 260 lbs / 118 kg; brown hair; light green eyes; amber skin tone; 1'' scar
Traits: audacious, remorseful

Hit points: 6
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs)

Attributes

STR: 17 (to-hit modifier: +2; damage modifier: +2; open doors: 1–4; carry modifier: +30 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3)
WIS: 11 (experience bonus: none)
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14).

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lantern, hooded; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 2 sp, 5 cp
Encumbrance: 89 lbs

18. Galiope

Class: Fighter
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment

Appearance: 6'2'' / 1.88 m, 175 lbs / 79 kg; bald; brown eyes; pale silver skin tone; 6'' scar
Traits: jovial, bloodthirsty

Hit points: 4
Armor class: 5[14]
Saving throw: 15
Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs)

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 4 (max additional languages: 0)
WIS: 9 (experience bonus: none)
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14).

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Block and tackle; 1 × Crowbar; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 4 gp, 6 sp, 4 cp
Encumbrance: 98 lbs

19. Shanlalla

Class: Fighter
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment

Appearance: 6'2'' / 1.88 m, 180 lbs / 82 kg; auburn hair; grey eyes; caucasian skin tone; two hearts
Traits: belligerent, creative, sullen

Hit points: 2
Armor class: 6[13]
Saving throw: 15
Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs)

Attributes

STR: 13 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 12 (max additional languages: 3)
WIS: 14 (experience bonus: +5%)
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14).

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Crowbar; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 8 sp, 4 cp
Encumbrance: 70 lbs

20. Hecubeta

Class: Fighter
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment

Appearance: 5'10'' / 1.78 m, 155 lbs / 70 kg; auburn hair; dark brown eyes; pale grey skin tone; 1' scar; six-pointed star-shaped birthmark
Traits: nonconformist, weird, lively, shady

Hit points: 7
Armor class: 6[13]
Saving throw: 15
Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs)

Attributes

STR: 9 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: +5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 12 (max additional languages: 3)
WIS: 8 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14).

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Lamp, bronze; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 5 sp, 2 cp
Encumbrance: 79 lbs

Magic-User equipment packs and spellbooks coming tomorrow!

#charactercreationchallenge

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