2024 Character Creation Challenge Day 17
You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
Magic-Users in Swords & Wizardry Complete can use dagger, staff, and darts. Since they can't wear other armour they have a lot of budget to spend.
Whenever I could I went for expensive counter items like mirror, chain, and manacles that other classes couldn't afford (because they bought metal stuff they can kill with). Some budgets got a mule or riding horse.
All packs worth 130 gp or more include a scroll as well:
Scrolls may be created by Clerics or Magic-users at a cost of 100 gold pieces per level of the spell, and require a week of work for each spell level. Magically-infused inks brewed by alchemists are the main component of this cost, and these may not be readily available outside large cities.
The content of scroll can be determined by the player (by picking one of their known spells and saying they copied it to the scroll) or by the Judge (with a random roll).
Finally, although empty spellbook is listed for 25 gp, Matt Finch confirmed to me that Magic-Users get their beginning spellbook for free.
30 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Bell; 1 × Chalk, 1 piece; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 4 gp, 6 sp, 3 cp
Encumbrance: 32 lbs
40 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Bell; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 3 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 4 gp, 8 sp, 9 cp
Encumbrance: 36 lbs
50 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Mule; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Candle; 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 4 gp, 1 sp, 8 cp
Encumbrance: 32 lbs
60 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Bell; 1 × Block and tackle; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 2 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 3 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 4 gp, 4 sp, 9 cp
Encumbrance: 33 lbs
70 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 3 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Tent; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 3 gp, 9 sp, 3 cp
Encumbrance: 35 lbs
80 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Mule; 1 × Bell; 3 × Chalk, 1 piece; 1 × Ladder (10 foot); 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 3 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 4 gp, 0 sp, 9 cp
Encumbrance: 35 lbs
90 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 2 × Case (map or scroll); 6 × Candle; 6 × Torch; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Manacles; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 6 gp, 3 sp, 8 cp
Encumbrance: 36 lbs
100 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Bell; 1 × Block and tackle; 1 × Grappling hook; 1 × Ladder (10 foot); 1 × Rope, hemp (50 feet); 1 × Shovel; 1 × Backpack (30-pound capacity); 4 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 2 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 3 gp, 9 sp, 4 cp
Encumbrance: 36 lbs
110 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Mule; 1 × Wagon; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 2 × Barrel; 2 × Chest; 2 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 4 gp, 4 sp, 8 cp
Encumbrance: 33 lbs
120 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Horse, Riding; 3 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 3 gp, 8 sp, 9 cp
Encumbrance: 33 lbs
130 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Scroll; 1 × Bell; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 3 gp, 8 sp, 3 cp
Encumbrance: 32 lbs
140 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Scroll; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Hammer; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 4 gp, 4 sp, 9 cp
Encumbrance: 36 lbs
150 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Scroll; 1 × Mule; 1 × Ladder (10 foot); 1 × Pole (10 foot); 1 × Backpack (30-pound capacity); 4 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 3 gp, 2 sp, 8 cp
Encumbrance: 32 lbs
160 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Scroll; 1 × Bell; 3 × Chalk, 1 piece; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 7 gp, 4 sp, 5 cp
Encumbrance: 33 lbs
170 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Scroll; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 2 gp, 5 sp, 4 cp
Encumbrance: 32 lbs
180 GP PACK
Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Scroll; 1 × Horse, Riding; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 2 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet)
Coins: 3 gp, 9 sp, 4 cp
Encumbrance: 36 lbs
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Tomorrow: 180 first-level spellbooks!
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