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2024 Character Creation Challenge Day 22

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”

Time for Monks! In the original game you had to have at least 12 STR, 15 WIS, and 15 DEX to qualify for Monk class. On the other hand, in Swords & Wizardry Complete you can be a monk with any stats, but many of their class abilities are locked behind certain attribute thresholds (e.g. saving throw improves only if WIS is 12 or above, thieving skills if DEX is 15 or above, and so on). This was a compromise to make Monks more accessible, but without being overpowered.

Here are the stats I've rolled for our twenty monks, 3d6 in order:

SET STR DEX CON INT WIS CHA GOLD
1 9 14 11 14 12 12 11
2 18 11 12 9 8 7 11
3 8 11 16 8 12 14 7
4 10 11 8 9 10 8 13
5 9 8 14 12 8 13 9
6 14 13 7 5 8 11 14
7 14 6 6 17 5 7 10
8 14 6 14 5 11 12 7
9 12 7 10 14 14 9 12
10 6 11 11 3 5 8 8
11 11 12 8 10 11 17 14
12 9 11 14 13 10 14 6
13 6 15 6 15 11 13 6
14 13 10 14 10 10 12 9
15 12 10 10 13 10 6 11
16 13 12 13 15 15 14 9
17 6 11 9 8 12 7 13
18 9 9 13 5 7 9 9
19 10 8 14 12 16 12 8
20 8 7 8 7 8 14 13

Not a single one of them would qualify for Monk the original game. They all do here, though!

Few more notes before I get to the characters:

OK, let's get to it.

1. Aegidelio

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'7'' / 1.7 m, 190 lbs / 86 kg; white hair; grey eyes; ochre skin tone; square-shaped birthmark
Traits: diligent, deceiving

Hit points: 1
Armor class: 8[11]
Saving throw: 15
Saving throw modifier(s): +2 against paralysis and poisons

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 14 (max additional languages: 4)
WIS: 12 (experience bonus: none)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).

Equipment

Armour: None
Weapons: 1 × Sword, long (1d8); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6)
Gear: 1 × Block and tackle; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 1 sp, 1 cp
Encumbrance: 42 lbs

2. Balatius

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'5'' / 1.96 m, 225 lbs / 102 kg; black hair; dark brown eyes; ochre skin tone
Traits: thrilled, congenial, inflexible, funny

Hit points: 3
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 18 (open doors: 1–5; carry modifier: +50 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 9 (max additional languages: 1)
WIS: 8 (experience bonus: none)
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).

Equipment

Armour: None
Weapons: 1 × Sword, long (1d8); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6)
Gear: 1 × Block and tackle; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 1 sp, 1 cp
Encumbrance: 42 lbs

3. Gonzetes

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'5'' / 1.65 m, 150 lbs / 68 kg; light brown hair; green eyes; light tan skin tone
Traits: oblivious, ambitious, impish

Hit points: 3
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): +2 against paralysis and poisons

Attributes

STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 8 (max additional languages: 1)
WIS: 12 (experience bonus: none)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).

Equipment

Armour: None
Weapons: 1 × Sword, long (1d8); 1 × Staff (2H 1d6); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6)
Gear: 1 × Bell; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 0 sp, 1 cp
Encumbrance: 37 lbs

4. Barrann

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'10'' / 1.78 m, 190 lbs / 86 kg; blonde hair; gold eyes; pale silver skin tone; pentagram-shaped birthmark
Traits: undisciplined, moody, lovely, crafty, giving

Hit points: 2
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 10 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: +5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 9 (max additional languages: 1)
WIS: 10 (experience bonus: none)
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).

Equipment

Armour: None
Weapons: 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6)
Gear: 1 × Bell; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 1 sp, 1 cp
Encumbrance: 36 lbs

5. Victelius

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'11'' / 1.8 m, 150 lbs / 68 kg; silver hair; yellow eyes; yellow white skin tone; bird-shaped birthmark
Traits: quiet, unscrupulous, hedonistic, scheming

Hit points: 3
Armor class: 10[9]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 12 (max additional languages: 3)
WIS: 8 (experience bonus: none)
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).

Equipment

Armour: None
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, two-handed (2H 1d10); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Pole (10 foot); 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Chain (10 feet); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 9 sp, 1 cp
Encumbrance: 53 lbs

6. Arpactus

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'9'' / 1.75 m, 185 lbs / 84 kg; blonde hair; brown eyes; dark brown skin tone
Traits: fair, obedient, anxious, cowardly

Hit points: 1
Armor class: 8[11]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 14 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 5 (max additional languages: 0)
WIS: 8 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).

Equipment

Armour: None
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Staff (2H 1d6); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6)
Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 0 sp, 1 cp
Encumbrance: 41 lbs

7. Mercigius

Class: Monk
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment

Appearance: 5'11'' / 1.8 m, 215 lbs / 98 kg; blonde hair; copper eyes; pale grey skin tone; five-point star-shaped birthmark
Traits: uncontrolled, moralistic, fretful, suave

Hit points: 3
Armor class: 10[9]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 14 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 6 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 17 (max additional languages: 5)
WIS: 5 (experience bonus: none)
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).

Equipment

Armour: None
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6)
Gear: 1 × Block and tackle; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 0 sp, 1 cp
Encumbrance: 29 lbs

8. Sorerus

Class: Monk
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment

Appearance: 5'11'' / 1.8 m, 220 lbs / 100 kg; dark blonde hair; light green eyes; light tan skin tone; spider-shaped birthmark
Traits: agnostic, unreliable, thankless

Hit points: 2
Armor class: 10[9]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 14 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 6 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 5 (max additional languages: 0)
WIS: 11 (experience bonus: none)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).

Equipment

Armour: None
Weapons: 1 × Sword, long (1d8); 1 × Staff (2H 1d6); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6)
Gear: 1 × Bell; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 0 sp, 1 cp
Encumbrance: 37 lbs

9. Amulos

Class: Monk
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment

Appearance: 5'8'' / 1.73 m, 175 lbs / 79 kg; quills for hair; light blue eyes; yellow white skin tone; all double joints
Traits: remorseful, effervescent

Hit points: 2
Armor class: 10[9]
Saving throw: 15
Saving throw modifier(s): +2 against paralysis and poisons

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 14 (max additional languages: 4)
WIS: 14 (experience bonus: +5%)
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).

Equipment

Armour: None
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6)
Gear: 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 5 gp, 0 sp, 1 cp
Encumbrance: 37 lbs

10. Amaza

Class: Monk
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment

Appearance: 5'0'' / 1.52 m, 130 lbs / 59 kg; grey / roan hair; brown eyes; pale gold skin tone; 4'' scar
Traits: guarded, random, motherly

Hit points: 2
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 3 (max additional languages: 0)
WIS: 5 (experience bonus: none)
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).

Equipment

Armour: None
Weapons: 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 0 sp, 1 cp
Encumbrance: 36 lbs

Next up: ten female monks!

#charactercreationchallenge

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