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2024 Character Creation Challenge Day 23

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”

Continuing with Monks. For reminder, here are the attributes:

SET STR DEX CON INT WIS CHA GOLD
1 9 14 11 14 12 12 11
2 18 11 12 9 8 7 11
3 8 11 16 8 12 14 7
4 10 11 8 9 10 8 13
5 9 8 14 12 8 13 9
6 14 13 7 5 8 11 14
7 14 6 6 17 5 7 10
8 14 6 14 5 11 12 7
9 12 7 10 14 14 9 12
10 6 11 11 3 5 8 8
11 11 12 8 10 11 17 14
12 9 11 14 13 10 14 6
13 6 15 6 15 11 13 6
14 13 10 14 10 10 12 9
15 12 10 10 13 10 6 11
16 13 12 13 15 15 14 9
17 6 11 9 8 12 7 13
18 9 9 13 5 7 9 9
19 10 8 14 12 16 12 8
20 8 7 8 7 8 14 13

And to repeat notes:

Let's roll!

11. Araceleta

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'6'' / 1.68 m, 160 lbs / 73 kg; roan hair; light green eyes; yellow white skin tone
Traits: enigmatic, tactless, rakish, poised

Hit points: 2
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 10 (max additional languages: 2)
WIS: 11 (experience bonus: none)
CHA: 17 (max # of special hirelings: 6; retainer morale adjustment: +2; experience bonus: +5%)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).

Equipment

Armour: None
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Staff (2H 1d6); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6)
Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 0 sp, 1 cp
Encumbrance: 41 lbs

12. Pasithera

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'9'' / 1.75 m, 155 lbs / 70 kg; roan hair; blue eyes; pale gold skin tone
Traits: garrulous, realistic, naive

Hit points: 5
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 13 (max additional languages: 3)
WIS: 10 (experience bonus: none)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).

Equipment

Armour: None
Weapons: 2 × Sword, short (1d6); 1 × Polearm (2H, 1d8+1); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 4 gp, 4 sp, 1 cp
Encumbrance: 54 lbs

13. Tahiah

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'5'' / 1.65 m, 120 lbs / 54 kg; bald; grey eyes; amber skin tone; cat clawed
Traits: no self-confidence, haggling, deferential

Hit points: 3
Armor class: 8[11]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs)
DEX: 15 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 15 (max additional languages: 4)
WIS: 11 (experience bonus: none)
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Thieving skills if DEX ≥ 15 (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%); charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed); deflect missiles if DEX ≥ 15 (saving throw vs. arrows and magic missile).

Equipment

Armour: None
Weapons: 2 × Sword, short (1d6); 1 × Polearm (2H, 1d8+1); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 4 gp, 4 sp, 1 cp
Encumbrance: 54 lbs

14. Kornista

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'10'' / 1.78 m, 185 lbs / 84 kg; white hair; light green eyes; light brown skin tone; 8'' scar; sword-shaped birthmark
Traits: wishy washy, nibbler, unfeeling

Hit points: 4
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 10 (max additional languages: 2)
WIS: 10 (experience bonus: none)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).

Equipment

Armour: None
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, two-handed (2H 1d10); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Pole (10 foot); 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Chain (10 feet); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 9 sp, 1 cp
Encumbrance: 53 lbs

15. Levanelle

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'8'' / 1.73 m, 210 lbs / 95 kg; mixed light brown and golden hair; hazel eyes; pale green skin tone
Traits: gullible, rigid, envious

Hit points: 4
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3)
WIS: 10 (experience bonus: none)
CHA: 6 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).

Equipment

Armour: None
Weapons: 1 × Sword, long (1d8); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6)
Gear: 1 × Block and tackle; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 1 sp, 1 cp
Encumbrance: 42 lbs

16. Rhota

Class: Monk
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'9'' / 1.75 m, 190 lbs / 86 kg; orange hair; brown eyes; pale green skin tone; horns-shaped birthmark
Traits: macho, calculating, capricious

Hit points: 2
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): +2 against paralysis and poisons

Attributes

STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 15 (max additional languages: 4)
WIS: 15 (experience bonus: +5%)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level); alertness if WIS ≥ 15 (party surprised only on 1-in-6).

Equipment

Armour: None
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, two-handed (2H 1d10); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Pole (10 foot); 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Chain (10 feet); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 9 sp, 1 cp
Encumbrance: 53 lbs

17. Elvona

Class: Monk
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment

Appearance: 5'9'' / 1.75 m, 130 lbs / 59 kg; bald; light green eyes; black skin tone; 4'' scar
Traits: quaint, grim, enigmatic, proud, weak-willed

Hit points: 2
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 8 (max additional languages: 1)
WIS: 12 (experience bonus: none)
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).

Equipment

Armour: None
Weapons: 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6)
Gear: 1 × Bell; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 1 sp, 1 cp
Encumbrance: 36 lbs

18. Heqertari

Class: Monk
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment

Appearance: 5'6'' / 1.68 m, 175 lbs / 79 kg; grey hair; tan eyes; pale grey skin tone; 7'' scar
Traits: frightened, hopeless, irreverent, conversational, selfless

Hit points: 2
Armor class: 9[10]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 5 (max additional languages: 0)
WIS: 7 (experience bonus: none)
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).

Equipment

Armour: None
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, two-handed (2H 1d10); 12 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Pole (10 foot); 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Chain (10 feet); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 9 sp, 1 cp
Encumbrance: 53 lbs

19. Lorope

Class: Monk
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment

Appearance: 5'7'' / 1.7 m, 180 lbs / 82 kg; brown hair; purple eyes; black skin tone
Traits: remorseful, intimidating

Hit points: 4
Armor class: 10[9]
Saving throw: 15
Saving throw modifier(s): +2 against paralysis and poisons

Attributes

STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 12 (max additional languages: 3)
WIS: 16 (experience bonus: +5%)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed); alertness if WIS ≥ 15 (party surprised only on 1-in-6).

Equipment

Armour: None
Weapons: 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 0 sp, 1 cp
Encumbrance: 36 lbs

20. Eava

Class: Monk
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment

Appearance: 5'4'' / 1.63 m, 135 lbs / 61 kg; roan hair; gold eyes; pale grey skin tone; pentagram-shaped birthmark
Traits: cutthroat, artistic, lingering, patient

Hit points: 3
Armor class: 10[9]
Saving throw: 15
Saving throw modifier(s): none

Attributes

STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 7 (max additional languages: 0)
WIS: 8 (experience bonus: none)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).

Equipment

Armour: None
Weapons: 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6)
Gear: 1 × Bell; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 1 sp, 1 cp
Encumbrance: 36 lbs

Coming: paladin equipment packs!

#charactercreationchallenge

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