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2024 Character Creation Challenge Day 25

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”

Paladins! Champions of Law! As before, unlike original edition, in Swords & Wizardry Complete there are no minimum attribute requirements for choosing a Paladin class. Only limitations are that character must have Human ancestry and be of Lawful alignment. Rolling 3d6 in order 20 times produced only one set that would be eligible using original rules:

SET STR DEX CON INT WIS CHA GOLD
1 8 12 11 15 8 12 9
2 5 13 12 8 7 11 14
3 9 13 12 14 6 15 8
4 11 13 7 13 11 10 4
5 4 8 11 10 12 11 8
6 11 5 6 8 9 12 9
7 12 7 10 11 4 5 9
8 8 9 15 10 9 9 8
9 11 8 13 10 10 15 13
10 6 14 8 14 11 7 14
11 10 13 13 10 14 12 13
12 12 7 11 9 12 10 12
13 12 10 13 7 14 12 9
14 17 14 12 10 12 10 14
15 10 11 17 9 9 9 16
16 11 9 12 6 9 7 14
17 13 14 13 12 10 18 8
18 11 7 11 10 11 10 13
19 8 14 11 14 11 10 11
20 8 11 11 14 13 8 9

Paladins are not Fighters, therefore they also don't get to-hit and damage bonuses from high strenght.

Here are the first then champions!

1. Iphi

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'1'' / 1.85 m, 160 lbs / 73 kg; silver hair; blue eyes; light brown skin tone; 10'' scar
Traits: calculating, kind

Hit points: 4
Armor class: 5[14]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 8 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: 0 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 15 (max additional languages: 4)
WIS: 8 (experience bonus: none)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 0 gp, 2 sp, 4 cp
Encumbrance: 102 lbs

2. Cadmervius

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'6'' / 1.68 m, 120 lbs / 54 kg; orange hair; violet eyes; pale blue skin tone
Traits: relaxed, hopeful, elated

Hit points: 8
Armor class: 3[16]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 5 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 8 (max additional languages: 1)
WIS: 7 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 2 sp, 4 cp
Encumbrance: 109 lbs

3. Actades

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'0'' / 1.83 m, 145 lbs / 66 kg; white hair; light blue eyes; pale blue skin tone; 2'' scar
Traits: organized, furtive, paranoid

Hit points: 5
Armor class: 4[15]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 14 (max additional languages: 4)
WIS: 6 (experience bonus: none)
CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 1 gp, 2 sp, 4 cp
Encumbrance: 93 lbs

4. Asclostas

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'1'' / 1.85 m, 185 lbs / 84 kg; magenta hair; purple eyes; yellow white skin tone
Traits: noble, pure

Hit points: 1
Armor class: 5[14]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 13 (max additional languages: 3)
WIS: 11 (experience bonus: none)
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 0 sp, 4 cp
Encumbrance: 77 lbs

5. Surerius

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'5'' / 1.65 m, 150 lbs / 68 kg; pink hair; brown eyes; amber skin tone
Traits: fussy, scheming, intense

Hit points: 2
Armor class: 6[13]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 4 (to-hit modifier: -2; damage modifier: -1; open doors: 1; carry modifier: -10 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 10 (max additional languages: 2)
WIS: 12 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 1 gp, 2 sp, 4 cp
Encumbrance: 93 lbs

6. Balric

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'8'' / 1.73 m, 165 lbs / 75 kg; orange hair; aqua eyes; dark brown skin tone
Traits: incompetent, jaded, fair

Hit points: 2
Armor class: 6[13]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 8 (max additional languages: 1)
WIS: 9 (experience bonus: none)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 0 gp, 2 sp, 4 cp
Encumbrance: 102 lbs

7. Dragomel

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'6'' / 1.98 m, 205 lbs / 93 kg; yellow hair; violet eyes; pale grey skin tone; 5'' scar; x-shaped birthmark
Traits: close, kind hearted, loudmouth, cynical

Hit points: 3
Armor class: 6[13]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 11 (max additional languages: 2)
WIS: 4 (experience bonus: none)
CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 0 gp, 2 sp, 4 cp
Encumbrance: 102 lbs

8. Horanus

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'9'' / 1.75 m, 180 lbs / 82 kg; saffron hair; hazel eyes; ochre skin tone
Traits: stolid, picky

Hit points: 5
Armor class: 5[14]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 10 (max additional languages: 2)
WIS: 9 (experience bonus: none)
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 1 gp, 2 sp, 4 cp
Encumbrance: 93 lbs

9. Dexias

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'5'' / 1.65 m, 185 lbs / 84 kg; grey / dark brown hair; hazel eyes; pale grey skin tone
Traits: enigmatic, cautious, academic, capricious

Hit points: 9
Armor class: 6[13]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 10 (max additional languages: 2)
WIS: 10 (experience bonus: none)
CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 2 sp, 4 cp
Encumbrance: 94 lbs

10. Akedides

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'6'' / 1.68 m, 130 lbs / 59 kg; brown hair; blue eyes; pale blue skin tone; x-shaped birthmark
Traits: vulgar, mercurial, delicate, proud

Hit points: 4
Armor class: 3[16]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 14 (max additional languages: 4)
WIS: 11 (experience bonus: none)
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 2 sp, 4 cp
Encumbrance: 109 lbs

Tomorrow: ten female champions of Law!

#charactercreationchallenge

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