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2024 Character Creation Challenge Day 26

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”

Ten Ladies of Law!

Attributes rolled were:

SET STR DEX CON INT WIS CHA GOLD
1 8 12 11 15 8 12 9
2 5 13 12 8 7 11 14
3 9 13 12 14 6 15 8
4 11 13 7 13 11 10 4
5 4 8 11 10 12 11 8
6 11 5 6 8 9 12 9
7 12 7 10 11 4 5 9
8 8 9 15 10 9 9 8
9 11 8 13 10 10 15 13
10 6 14 8 14 11 7 14
11 10 13 13 10 14 12 13
12 12 7 11 9 12 10 12
13 12 10 13 7 14 12 9
14 17 14 12 10 12 10 14
15 10 11 17 9 9 9 16
16 11 9 12 6 9 7 14
17 13 14 13 12 10 18 8
18 11 7 11 10 11 10 13
19 8 14 11 14 11 10 11
20 8 11 11 14 13 8 9

Just a reminder that Paladins don't get Fighter bonuses.

Let's go...

11. Elvunda

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'5'' / 1.65 m, 175 lbs / 79 kg; grey hair; silver eyes; dark brown skin tone; transparent skin
Traits: naughty, imperial, jovial

Hit points: 3
Armor class: 4[15]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 10 (max additional languages: 2)
WIS: 14 (experience bonus: +5%)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 2 sp, 4 cp
Encumbrance: 94 lbs

12. Verniona

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'0'' / 1.83 m, 200 lbs / 91 kg; red hair; brown eyes; black skin tone; 8'' scar
Traits: callous, hotheaded, devoted, oblivious

Hit points: 3
Armor class: 6[13]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 9 (max additional languages: 1)
WIS: 12 (experience bonus: none)
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Mace, heavy (1d6); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 0 gp, 0 sp, 4 cp
Encumbrance: 86 lbs

13. Lelita

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'10'' / 1.78 m, 190 lbs / 86 kg; red hair; flaming amber eyes; caucasian skin tone
Traits: negative, dull

Hit points: 8
Armor class: 5[14]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 7 (max additional languages: 0)
WIS: 14 (experience bonus: +5%)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 0 gp, 2 sp, 4 cp
Encumbrance: 102 lbs

14. Bata

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'6'' / 1.98 m, 260 lbs / 118 kg; dark brown hair; hazel eyes; light tan skin tone
Traits: tough, quiet, dogmatic

Hit points: 2
Armor class: 3[16]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 17 (open doors: 1–4; carry modifier: +30 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 10 (max additional languages: 2)
WIS: 12 (experience bonus: none)
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 2 sp, 4 cp
Encumbrance: 109 lbs

15. Lelatea

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'4'' / 1.93 m, 275 lbs / 125 kg; grey hair with few black stripes; amber eyes; milky white skin tone
Traits: effective, generous

Hit points: 7
Armor class: 3[16]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 17 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 9 (max additional languages: 1)
WIS: 9 (experience bonus: none)
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Plate (-6[+6] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Flail (2H, 1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Holy symbol, silver; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 0 gp, 7 sp, 4 cp
Encumbrance: 118 lbs

16. Euandrea

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'11'' / 1.8 m, 210 lbs / 95 kg; yellow hair; tan eyes; black skin tone; circle-shaped birthmark
Traits: cross, unkind, dauntless, decorous

Hit points: 1
Armor class: 4[15]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 6 (max additional languages: 0)
WIS: 9 (experience bonus: none)
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 2 sp, 4 cp
Encumbrance: 109 lbs

17. Nautabel

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'11'' / 1.8 m, 220 lbs / 100 kg; light brown hair; aqua eyes; dark tan skin tone; no body hair
Traits: obstinate, agnostic, idol

Hit points: 6
Armor class: 4[15]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 12 (max additional languages: 3)
WIS: 10 (experience bonus: none)
CHA: 18 (max # of special hirelings: 7; retainer morale adjustment: +4; experience bonus: +5%)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 1 gp, 2 sp, 4 cp
Encumbrance: 93 lbs

18. Herophida

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'0'' / 1.83 m, 205 lbs / 93 kg; transparent hair; blue eyes; grey-green skin tone
Traits: nurturing, spoiled

Hit points: 4
Armor class: 6[13]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 10 (max additional languages: 2)
WIS: 11 (experience bonus: none)
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 2 sp, 4 cp
Encumbrance: 94 lbs

19. Galonia

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'9'' / 1.75 m, 170 lbs / 77 kg; silver hair; silver eyes; amber skin tone
Traits: mean, clever, impish, charming

Hit points: 2
Armor class: 4[15]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 14 (max additional languages: 4)
WIS: 11 (experience bonus: none)
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Holy symbol, silver; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 4 gp, 7 sp, 4 cp
Encumbrance: 113 lbs

20. Horaciope

Class: Paladin
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'3'' / 1.6 m, 185 lbs / 84 kg; dark blonde hair; yellow eyes; pale green skin tone; snake-shaped birthmark
Traits: smart, decisive, dorky

Hit points: 6
Armor class: 5[14]
Saving throw: 12
Saving throw modifier(s): none

Attributes

STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 14 (max additional languages: 4)
WIS: 13 (experience bonus: +5%)
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 0 gp, 2 sp, 4 cp
Encumbrance: 102 lbs

Man, rolling up twenty Paladins was really fun!

Rangers are next, which I suspect will be fun as well. Equipment packs first, though!

#charactercreationchallenge

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