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2024 Character Creation Challenge Day 28

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”

The challenge is almost over and we are coming to Rangers, second to last class available in the Swords & Wizardry Complete rulebook. Rangers gain many impressive abilities, but not Fighters' benefits of STR improving to-hit and damage. Most importantly, they begin with 2d8 at first level, which is massive. Here are attributes rolled 3d6 in order:

SET STR DEX CON INT WIS CHA GOLD
1 13 7 16 9 5 9 10
2 12 9 12 6 10 14 12
3 9 9 11 13 10 7 16
4 10 12 8 12 9 13 10
5 10 9 6 14 12 11 13
6 9 17 14 12 14 6 11
7 13 8 13 11 14 5 9
8 12 10 16 15 7 11 9
9 12 9 8 14 9 8 6
10 8 9 13 9 9 13 11
11 13 8 9 9 12 13 9
12 11 16 7 14 17 9 11
13 16 11 11 11 9 8 10
14 4 14 7 14 9 8 9
15 9 9 14 11 18 12 11
16 13 10 7 12 13 9 18
17 16 7 12 10 8 11 12
18 11 12 11 9 5 12 12
19 11 5 6 13 11 7 9
20 11 9 11 14 14 12 7

A reminder that all Rangers are Lawful.

Let's roll some gents...

1. Lorcoon

Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'10'' / 1.78 m, 220 lbs / 100 kg; dark blonde hair; hazel eyes; dark brown skin tone
Traits: shady, sly

Hit points: 11
Armor class: 7[12]
Saving throw: 14
Saving throw modifier(s): none

Attributes

STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 9 (max additional languages: 1)
WIS: 5 (experience bonus: none)
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Bell; 1 × Crowbar; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 2 × Fishing net (25 square feet); 1 × Signal whistle; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 6 gp, 4 sp, 5 cp
Encumbrance: 85 lbs

2. Turgeth

Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'11'' / 1.8 m, 185 lbs / 84 kg; grey / orange hair; brown eyes; dark brown skin tone
Traits: cultured, fabulous, insincere, rigid

Hit points: 5
Armor class: 5[14]
Saving throw: 14
Saving throw modifier(s): none

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 6 (max additional languages: 0)
WIS: 10 (experience bonus: none)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 5 gp, 1 sp, 5 cp
Encumbrance: 94 lbs

3. Kener

Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'10'' / 1.78 m, 150 lbs / 68 kg; yellow hair; silver eyes; yellow white skin tone
Traits: draconian, pert

Hit points: 6
Armor class: 4[15]
Saving throw: 14
Saving throw modifier(s): none

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3)
WIS: 10 (experience bonus: none)
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC)
Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Sack (15 pounds capacity); 2 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 4 gp, 6 sp, 5 cp
Encumbrance: 105 lbs

4. Iucher

Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'7'' / 1.7 m, 185 lbs / 84 kg; bald; brown eyes; caucasian skin tone; 2'' scar
Traits: ambitious, pessimistic, mean, bold

Hit points: 10
Armor class: 6[13]
Saving throw: 14
Saving throw modifier(s): none

Attributes

STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 12 (max additional languages: 3)
WIS: 9 (experience bonus: none)
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Bell; 1 × Crowbar; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 2 × Fishing net (25 square feet); 1 × Signal whistle; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 6 gp, 4 sp, 5 cp
Encumbrance: 85 lbs

5. Malarg

Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'0'' / 1.83 m, 195 lbs / 88 kg; silver hair; light green eyes; pale silver skin tone
Traits: tentative, intelligent, gruesome

Hit points: 5
Armor class: 5[14]
Saving throw: 14
Saving throw modifier(s): none

Attributes

STR: 10 (topen doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 14 (max additional languages: 4)
WIS: 12 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Crowbar; 1 × Hammer; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 3 sp, 5 cp
Encumbrance: 93 lbs

6. Amargion

Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'9'' / 1.75 m, 150 lbs / 68 kg; dark blonde hair; gold eyes; black skin tone
Traits: narcissistic, astonished, unenthusiastic

Hit points: 12
Armor class: 4[15]
Saving throw: 14
Saving throw modifier(s): none

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 17 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 12 (max additional languages: 3)
WIS: 14 (experience bonus: +5%)
CHA: 6 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)

Class abilities

Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 5 gp, 1 sp, 5 cp
Encumbrance: 89 lbs

7. Cahar

Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'3'' / 1.91 m, 210 lbs / 95 kg; light blonde hair; grey eyes; pale gold skin tone; pointed ears
Traits: right, thrifty

Hit points: 15
Armor class: 7[12]
Saving throw: 14
Saving throw modifier(s): none

Attributes

STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 11 (max additional languages: 2)
WIS: 14 (experience bonus: +5%)
CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)

Class abilities

Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 1 sp, 5 cp
Encumbrance: 84 lbs

8. Eithret

Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'2'' / 1.88 m, 185 lbs / 84 kg; dark brown hair; bronze eyes; caucasian skin tone; sword-shaped birthmark
Traits: detached, modern, emotional

Hit points: 13
Armor class: 6[13]
Saving throw: 14
Saving throw modifier(s): none

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 15 (max additional languages: 4)
WIS: 7 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)

Class abilities

Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 1 sp, 5 cp
Encumbrance: 84 lbs

9. Imarc

Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 6'3'' / 1.91 m, 195 lbs / 88 kg; orange hair; brown eyes; pale silver skin tone; 7'' scar
Traits: weak-willed, poised

Hit points: 8
Armor class: 6[13]
Saving throw: 14
Saving throw modifier(s): none

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 14 (max additional languages: 4)
WIS: 9 (experience bonus: none)
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)

Class abilities

Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 1 sp, 10 cp
Encumbrance: 69 lbs

10. Manur

Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment

Appearance: 5'11'' / 1.8 m, 165 lbs / 75 kg; dark blonde hair; dark brown eyes; amber skin tone
Traits: calculating, tough, tactless, capricious

Hit points: 8
Armor class: 5[14]
Saving throw: 14
Saving throw modifier(s): none

Attributes

STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 9 (max additional languages: 1)
WIS: 9 (experience bonus: none)
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)

Class abilities

Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 5 gp, 1 sp, 5 cp
Encumbrance: 89 lbs

Ten Lady-Rangers incoming tomorrow!

#charactercreationchallenge

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