2024 Character Creation Challenge Day 28
You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
The challenge is almost over and we are coming to Rangers, second to last class available in the Swords & Wizardry Complete rulebook. Rangers gain many impressive abilities, but not Fighters' benefits of STR improving to-hit and damage. Most importantly, they begin with 2d8 at first level, which is massive. Here are attributes rolled 3d6 in order:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD |
---|---|---|---|---|---|---|---|
1 | 13 | 7 | 16 | 9 | 5 | 9 | 10 |
2 | 12 | 9 | 12 | 6 | 10 | 14 | 12 |
3 | 9 | 9 | 11 | 13 | 10 | 7 | 16 |
4 | 10 | 12 | 8 | 12 | 9 | 13 | 10 |
5 | 10 | 9 | 6 | 14 | 12 | 11 | 13 |
6 | 9 | 17 | 14 | 12 | 14 | 6 | 11 |
7 | 13 | 8 | 13 | 11 | 14 | 5 | 9 |
8 | 12 | 10 | 16 | 15 | 7 | 11 | 9 |
9 | 12 | 9 | 8 | 14 | 9 | 8 | 6 |
10 | 8 | 9 | 13 | 9 | 9 | 13 | 11 |
11 | 13 | 8 | 9 | 9 | 12 | 13 | 9 |
12 | 11 | 16 | 7 | 14 | 17 | 9 | 11 |
13 | 16 | 11 | 11 | 11 | 9 | 8 | 10 |
14 | 4 | 14 | 7 | 14 | 9 | 8 | 9 |
15 | 9 | 9 | 14 | 11 | 18 | 12 | 11 |
16 | 13 | 10 | 7 | 12 | 13 | 9 | 18 |
17 | 16 | 7 | 12 | 10 | 8 | 11 | 12 |
18 | 11 | 12 | 11 | 9 | 5 | 12 | 12 |
19 | 11 | 5 | 6 | 13 | 11 | 7 | 9 |
20 | 11 | 9 | 11 | 14 | 14 | 12 | 7 |
A reminder that all Rangers are Lawful.
Let's roll some gents...
1. Lorcoon
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'10'' / 1.78 m, 220 lbs / 100 kg; dark blonde hair; hazel eyes; dark brown skin tone
Traits: shady, sly
Hit points: 11
Armor class: 7[12]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 9 (max additional languages: 1)
WIS: 5 (experience bonus: none)
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Bell; 1 × Crowbar; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 2 × Fishing net (25 square feet); 1 × Signal whistle; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 6 gp, 4 sp, 5 cp
Encumbrance: 85 lbs
2. Turgeth
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 185 lbs / 84 kg; grey / orange hair; brown eyes; dark brown skin tone
Traits: cultured, fabulous, insincere, rigid
Hit points: 5
Armor class: 5[14]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 6 (max additional languages: 0)
WIS: 10 (experience bonus: none)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 5 gp, 1 sp, 5 cp
Encumbrance: 94 lbs
3. Kener
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'10'' / 1.78 m, 150 lbs / 68 kg; yellow hair; silver eyes; yellow white skin tone
Traits: draconian, pert
Hit points: 6
Armor class: 4[15]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3)
WIS: 10 (experience bonus: none)
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC)
Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Sack (15 pounds capacity); 2 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 4 gp, 6 sp, 5 cp
Encumbrance: 105 lbs
4. Iucher
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'7'' / 1.7 m, 185 lbs / 84 kg; bald; brown eyes; caucasian skin tone; 2'' scar
Traits: ambitious, pessimistic, mean, bold
Hit points: 10
Armor class: 6[13]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 12 (max additional languages: 3)
WIS: 9 (experience bonus: none)
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Bell; 1 × Crowbar; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 2 × Fishing net (25 square feet); 1 × Signal whistle; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 6 gp, 4 sp, 5 cp
Encumbrance: 85 lbs
5. Malarg
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 6'0'' / 1.83 m, 195 lbs / 88 kg; silver hair; light green eyes; pale silver skin tone
Traits: tentative, intelligent, gruesome
Hit points: 5
Armor class: 5[14]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 10 (topen doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 14 (max additional languages: 4)
WIS: 12 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Crowbar; 1 × Hammer; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 3 sp, 5 cp
Encumbrance: 93 lbs
6. Amargion
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 150 lbs / 68 kg; dark blonde hair; gold eyes; black skin tone
Traits: narcissistic, astonished, unenthusiastic
Hit points: 12
Armor class: 4[15]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 17 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 12 (max additional languages: 3)
WIS: 14 (experience bonus: +5%)
CHA: 6 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 5 gp, 1 sp, 5 cp
Encumbrance: 89 lbs
7. Cahar
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 6'3'' / 1.91 m, 210 lbs / 95 kg; light blonde hair; grey eyes; pale gold skin tone; pointed ears
Traits: right, thrifty
Hit points: 15
Armor class: 7[12]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 11 (max additional languages: 2)
WIS: 14 (experience bonus: +5%)
CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 1 sp, 5 cp
Encumbrance: 84 lbs
8. Eithret
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 6'2'' / 1.88 m, 185 lbs / 84 kg; dark brown hair; bronze eyes; caucasian skin tone; sword-shaped birthmark
Traits: detached, modern, emotional
Hit points: 13
Armor class: 6[13]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 15 (max additional languages: 4)
WIS: 7 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 1 sp, 5 cp
Encumbrance: 84 lbs
9. Imarc
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 6'3'' / 1.91 m, 195 lbs / 88 kg; orange hair; brown eyes; pale silver skin tone; 7'' scar
Traits: weak-willed, poised
Hit points: 8
Armor class: 6[13]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 14 (max additional languages: 4)
WIS: 9 (experience bonus: none)
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 1 sp, 10 cp
Encumbrance: 69 lbs
10. Manur
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 165 lbs / 75 kg; dark blonde hair; dark brown eyes; amber skin tone
Traits: calculating, tough, tactless, capricious
Hit points: 8
Armor class: 5[14]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 9 (max additional languages: 1)
WIS: 9 (experience bonus: none)
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 5 gp, 1 sp, 5 cp
Encumbrance: 89 lbs
⁂
Ten Lady-Rangers incoming tomorrow!
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