2024 Character Creation Challenge Day 29
You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
Yesterday I rolled ten future Ranger-Knights. Today I shall roll ten future Ranger-Ladies!
Here are the stats:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD |
---|---|---|---|---|---|---|---|
1 | 13 | 7 | 16 | 9 | 5 | 9 | 10 |
2 | 12 | 9 | 12 | 6 | 10 | 14 | 12 |
3 | 9 | 9 | 11 | 13 | 10 | 7 | 16 |
4 | 10 | 12 | 8 | 12 | 9 | 13 | 10 |
5 | 10 | 9 | 6 | 14 | 12 | 11 | 13 |
6 | 9 | 17 | 14 | 12 | 14 | 6 | 11 |
7 | 13 | 8 | 13 | 11 | 14 | 5 | 9 |
8 | 12 | 10 | 16 | 15 | 7 | 11 | 9 |
9 | 12 | 9 | 8 | 14 | 9 | 8 | 6 |
10 | 8 | 9 | 13 | 9 | 9 | 13 | 11 |
11 | 13 | 8 | 9 | 9 | 12 | 13 | 9 |
12 | 11 | 16 | 7 | 14 | 17 | 9 | 11 |
13 | 16 | 11 | 11 | 11 | 9 | 8 | 10 |
14 | 4 | 14 | 7 | 14 | 9 | 8 | 9 |
15 | 9 | 9 | 14 | 11 | 18 | 12 | 11 |
16 | 13 | 10 | 7 | 12 | 13 | 9 | 18 |
17 | 16 | 7 | 12 | 10 | 8 | 11 | 12 |
18 | 11 | 12 | 11 | 9 | 5 | 12 | 12 |
19 | 11 | 5 | 6 | 13 | 11 | 7 | 9 |
20 | 11 | 9 | 11 | 14 | 14 | 12 | 7 |
Let's start rolling...
11. Nealamh
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 6'3'' / 1.91 m, 170 lbs / 77 kg; red hair; brown eyes; pale blue skin tone; crown-shaped birthmark
Traits: engaging, simian, loyal
Hit points: 9
Armor class: 7[12]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 9 (max additional languages: 1)
WIS: 12 (experience bonus: none)
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 1 sp, 5 cp
Encumbrance: 84 lbs
12. Dealley
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 6'1'' / 1.85 m, 175 lbs / 79 kg; black hair with dark brown blotches; blue eyes; dark brown skin tone; double thumbed
Traits: judgmental, devoted, philosophical
Hit points: 12
Armor class: 4[15]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 14 (max additional languages: 4)
WIS: 17 (experience bonus: +5%)
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 5 gp, 1 sp, 5 cp
Encumbrance: 89 lbs
13. Deallee
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 255 lbs / 116 kg; roan hair; amber eyes; pale green skin tone
Traits: pacifistic, persuasive, helpful, thankless
Hit points: 10
Armor class: 6[13]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 16 (open doors: 1–3; carry modifier: +15 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 11 (max additional languages: 2)
WIS: 9 (experience bonus: none)
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Bell; 1 × Crowbar; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 2 × Fishing net (25 square feet); 1 × Signal whistle; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 6 gp, 4 sp, 5 cp
Encumbrance: 85 lbs
14. Almid
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'5'' / 1.65 m, 85 lbs / 39 kg; red hair; hazel eyes; dark tan skin tone
Traits: clever, remorseful, weird
Hit points: 10
Armor class: 5[14]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 4 (to-hit modifier: -2; damage modifier: -1; open doors: 1; carry modifier: -10 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 14 (max additional languages: 4)
WIS: 9 (experience bonus: none)
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 1 sp, 5 cp
Encumbrance: 84 lbs
15. Devon
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'6'' / 1.68 m, 170 lbs / 77 kg; blonde hair; bronze eyes; dark brown skin tone
Traits: persistent, talented
Hit points: 17
Armor class: 5[14]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 11 (max additional languages: 2)
WIS: 18 (experience bonus: +5%)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 5 gp, 1 sp, 5 cp
Encumbrance: 89 lbs
16. Cionine
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 6'4'' / 1.93 m, 180 lbs / 82 kg; brown hair; bronze eyes; medium brown skin tone
Traits: rakish, macho, judgmental, cunning
Hit points: 3
Armor class: 3[16]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 12 (max additional languages: 3)
WIS: 13 (experience bonus: +5%)
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Plate (-6[+6] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, two-handed (2H 1d10); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Block and tackle; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 7 gp, 1 sp, 5 cp
Encumbrance: 118 lbs
17. Binnee
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 6'7'' / 2.01 m, 255 lbs / 116 kg; yellow hair; light brown eyes; yellow white skin tone
Traits: rakish, calculating
Hit points: 7
Armor class: 6[13]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 16 (open doors: 1–3; carry modifier: +15 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 10 (max additional languages: 2)
WIS: 8 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 5 gp, 1 sp, 5 cp
Encumbrance: 94 lbs
18. Eilin
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'6'' / 1.68 m, 185 lbs / 84 kg; orange hair; silver eyes; pale green skin tone
Traits: ethical, rich, good, accommodating
Hit points: 10
Armor class: 5[14]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 9 (max additional languages: 1)
WIS: 5 (experience bonus: none)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 5 gp, 1 sp, 5 cp
Encumbrance: 94 lbs
19. Graneve
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'6'' / 1.68 m, 170 lbs / 77 kg; light blonde hair; aqua eyes; dark brown skin tone; 1 ½'' scar; square-shaped birthmark
Traits: obedient, impish, quaint
Hit points: 7
Armor class: 7[12]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 13 (max additional languages: 3)
WIS: 11 (experience bonus: none)
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll
Coins: 3 gp, 1 sp, 5 cp
Encumbrance: 84 lbs
20. Rylaith
Class: Ranger
Ancestry: Human
Alignment: Lawful
Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 160 lbs / 73 kg; golden hair; brown eyes; pale gold skin tone; snake-shaped birthmark
Traits: sharp, devious, charismatic
Hit points: 8
Armor class: 6[13]
Saving throw: 14
Saving throw modifier(s): none
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 14 (max additional languages: 4)
WIS: 14 (experience bonus: +5%)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (spend only on food and shelter, donate rest to charities and temples associated with Law); no followers of any kind; won't join a party or expedition that has more than one Ranger; tracking (90% base probability reduced by situational modifiers); alertness (party surprised only on 1-in-6); can use all magic items as Fighters; giant and goblin-types (+1 damage/level against giants, trolls, ogres, orcs, goblins, and kobolds).
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Club (1d4); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 4 gp, 9 sp, 5 cp
Encumbrance: 83 lbs
⁂
Thief equipment packs coming tomorrow.
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