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2025 Character Creation Challenge Day 15

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Elves in the original Dungeons & Dragons little brown booklets are a bit special. They get a lot of advantages without any noticable trade offs. One of them is ability to freely switch between Fighting-Man and Magic-User between the adventures, but not within the same “game.”

Because of that I have decided to create the elf characters as follows:

With above in mind, let's roll five elven Heroes.

1. Yavwine Termaris / Brillianttear

Class: Fighting-Man
Race: Elf
Level: Hero
Alignment: Law
Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 4'10'' / 1.47 m, 95 lbs / 43 kg; blonde hair; yellow eyes; purple skin tone
Traits: pessimistic, unlucky

Experience points: 10 000
Hit points: 17
Armor class: 4
Movement: 6''

Saving Throws

Death Ray or Poison: 10
All Wands — Including Polymorph or Paralyzation: 11
Stone: 12
Dragon Breath: 13
Staves & Spells: 14

Attributes

STR: 8 (low score; minus 10% from earned experience)
INT: 10 (average score; speak no additional languages)
WIS: 8 (low score)
CON: 9 (average score; 60% chance of survival)
DEX: 8 (low score; fire any missile at -1)
CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail; 1 × Shield
Weapons: 1 × Sword +1 (AL Law; INT 12; EGO 2; COM telepathy, speaks elven, dwarf, and common; POW detect sloping passages up to 1°, detect metal & what kind, detect evil, read magic, ESP); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted
Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 6 Torches; 2 × Flask of Oil; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 2 × Iron Rations (1 week); 1 × Potion of Healing
Coins: 60 gp
Encumbrance: 1190 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Charm Person); 1 × Scroll (Detect Magic); 1 × Scroll (Detect Invisible); 1 × Wand of Illusion (like Phantasmal Force but wielder can move; 130 charges).

2. Errras Valholen Pellad / Underflower

Class: Fighting-Man
Race: Elf
Level: Hero
Alignment: Law
Languages: Elvish, Divisional, Common, Orc, Hobgoblin, Gnoll

Appearance: 4'11'' / 1.5 m, 100 lbs / 45 kg; orange hair; amber eyes; pale grey skin tone
Traits: genial, wary

Experience points: 10 000
Hit points: 13
Armor class: 4
Movement: 9''

Saving Throws

Death Ray or Poison: 10
All Wands — Including Polymorph or Paralyzation: 11
Stone: 12
Dragon Breath: 13
Staves & Spells: 14

Attributes

STR: 9 (average score)
INT: 9 (average score; speak no additional languages)
WIS: 5 (low score)
CON: 6 (low score; minus 1 from each hit die; 40% chance of survival)
DEX: 8 (low score; fire any missile at -1)
CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail +1; 1 × Shield
Weapons: 1 × Sword +1, +2 vs. Lycanthropes (AL Law; INT 1; EGO 0; COM none; POW none); 1 × Dagger (1H); 1 × Hand Axe (1H, thrown range 3”); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow
Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 4 × Flask of Oil; 1 × Silver Mirror, Small; 4 × Belladonna, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Ring of Mammal Control (control 3d6 small, or 1d8 large mammals, excluding those in the monster reference table; 6'' range)
Coins: 20 gp
Encumbrance: 988 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Read Languages); 1 × Scroll (Hold Portal); 1 × Scroll (Protection from Evil); 1 × Scroll (Phantasmal Forces); 1 × Scroll (Locate Object); 18 gp.

3. Alellion Urdithhilemir / Greenhickory

Class: Fighting-Man
Race: Elf
Level: Hero
Alignment: Law
Languages: Elvish, Divisional, Common, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 100 lbs / 45 kg; horned hair; tan eyes; pale grey skin tone; pentagram-shaped birthmark
Traits: bloodthirsty, impish, rakish

Experience points: 10 000
Hit points: 17
Armor class: 7
Movement: 12''

Saving Throws

Death Ray or Poison: 10
All Wands — Including Polymorph or Paralyzation: 11
Stone: 12
Dragon Breath: 13
Staves & Spells: 14

Attributes

STR: 13 (high score; add 5% to earned experience)
INT: 9 (average score; speak no additional languages)
WIS: 8 (low score)
CON: 8 (low score; 50% chance of survival)
DEX: 14 (high score; fire any missile at +1)
CHA: 8 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Leather Armor
Weapons: 1 × Sword +1, +2 vs. Magic-Users and Enchanted Monsters (AL Law; INT 2; EGO 0; COM none; POW none); 1 × Dagger (1H); 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted
Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Quiver of 20 Arrows; 2 × 12 Iron Spikes; 1 × 6 Torches; 2 × Flask of Oil; 2 × Garlic, bud; 2 × Iron Rations (1 week); 1 × Potion of Healing; ; 1 × Ring of Water Walking
Coins: 122 gp
Encumbrance: 622 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Detect Magic); 1 × Scroll (Hold Portal); 1 × Scroll (Read Languages); 1 × Wand of Secret Doors & Traps Detection (gives warning when held, 2'' radius).

4. Gilandilas Imraandiril / Firmgiant

Class: Fighting-Man
Race: Elf
Level: Hero
Alignment: Law
Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 125 lbs / 57 kg; yellow hair; hazel eyes; milky white skin tone
Traits: curious, ambitious

Experience points: 10 000
Hit points: 20
Armor class: 3
Movement: 6''

Saving Throws

Death Ray or Poison: 10
All Wands — Including Polymorph or Paralyzation: 11
Stone: 12
Dragon Breath: 13
Staves & Spells: 14

Attributes

STR: 13 (high score; add 5% to earned experience)
INT: 6 (low score; speak no additional languages)
WIS: 9 (average score)
CON: 11 (average score; 80% chance of survival)
DEX: 10 (average score; none)
CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Helmet
Weapons: 1 × Two-Handed Sword (2H); 1 × Mace (1H); 6 × Dagger (1H)
Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 4 × Flask of Oil; 1 × Steel Mirror; 4 × Wolvesbane, bunch; 4 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing
Coins: 120 gp
Encumbrance: 1380 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Charm Person); 1 × Scroll (Sleep); 1 × Scroll (Detect Invisible); 1 × Scroll (Levitate); 1 × Scroll (Locate Object); 1 × Scroll (Knock); 1 × Wand of Fear (save versus magic or panic and flee; cone 6'' long and 3'' wide; 136 charges).

5. Filmor Filmir / Rosefir

Class: Fighting-Man
Race: Elf
Level: Hero
Alignment: Law
Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; blonde hair; hazel eyes; pale green skin tone; five-point star-shaped birthmark
Traits: solitary, exclusive

Experience points: 10 000
Hit points: 18
Armor class: 2
Movement: 6''

Saving Throws

Death Ray or Poison: 10
All Wands — Including Polymorph or Paralyzation: 11
Stone: 12
Dragon Breath: 13
Staves & Spells: 14

Attributes

STR: 11 (average score)
INT: 12 (average score; speak up to 2 additional languages)
WIS: 5 (low score)
CON: 13 (high score; will withstand adversity)
DEX: 15 (high score; fire any missile at +1)
CHA: 6 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet
Weapons: 1 × Sword +1 (AL Law; INT 4; EGO 0; COM none; POW none); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Short Bow (2H, ranges: 1–5’’ +2 AC, 6–10’’ +1 AC, 11–15’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow
Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 3 Stakes & Mallet; 1 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength
Coins: 77 gp
Encumbrance: 1437 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Sleep); 1 × Wand of Cold (ice blast cone 6'' long and 3'' wide dealing 6d6 damage, save versus magic to take half damage; 135 charges).

Tomorrow: same elves but as Theurgists.

#charactercreationchallenge

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