Campaign journals, reviews of TTRPG stuff, and musings on D&D.

Conquering the Barbarian Altanis: Session 95

Adventurers

Character Class Description
Hagar the Hewer Dwarf level 4 Imagine Conan as dwarf.
Ambros Cleric level 4 Follower of Aniu, Lord of Time.
Tarkus the Promising Cleric level 3 Follower of Bachontoi, God of Red Wisdom.
Beorg the Gravedigger Fighter level 2 Inspired to adventure after burying several adventurers.
Bob the Dwarf Dwarf level 3 Midget with big beard in search of an adventure.
Darius Cleric level 3 Follower of Dacron, God of Craftsmen.
Rorik Fighter level 3 A fighter.

Sweetrain 10th, Spiritday

“Pleasure dealing with you once more Master Dwarf.” Zenon was polite as always “I promise we will not accept any new contracts pertaining to you until summer.”

Hagar parted with one mithral bar; a minuscule price for his life. Then he spent several days with Bob planning the extraction of treasure from the crypt.

The plan was as follows: create a “wash-line” system using block and tackle on opposing ends and several hundred feet of rope. Fill fourteen backpacks with gold coins. Hang them on the line and pull them across the acid pool instead of using the bridge. Then carry it all out.

Forming a large party of seven adventurers—after all, somebody needs to carry all that treasure—they set out of Hara on morning of Sweetrain 10th.

Midway was their first stop. There Wershaw, the constable, chastised them for not keeping their word and delaying closing the crypt. He also conveyed Lord Kyle's deep disappointment in the party for not helping him as promised.

Adventurers hired Dubalan, the sweaty goatherd, to be their guide once more. They reached the crypt by nightfall, and opted to rest before the delve.

Sweetrain 11th, Airday

18.

18 hours of hard, hard work.

That's how long it took them to execute their plan.

Getting to the tomb was easy.

Setting up the pulley system was easy, but time consuming.

Illustration by kickmaniac.

Carrying 14 backpacks full of coin was slow.

Especially when you need to navigate a corridor full of swinging pendulums and scythes. While skeletons and burning blobs of flesh are trying to distract you.

But they made it out of the crypt, proudly carrying 5 600 gold pieces. They left behind around 11 000 coins, of which approximately one fifth was gold.

Exhausted from hard work, they once more rested at Dubalan's “secret spot” hidden between the bushes and rocks.

Sweetrain 12th, Waterday

Rested, but encumbered, the party headed back to Midway. What usually took just two watches now required double time. Having reached river Cedarwade by nightfall, the party decided to camp overnight and cross it in the early morning.

Sweetrain 13th, Earthday

“Get up!”

Beorg's yell was drowned out by tremendous noise create by a dozen of blood-red skinned barbarians charging the camp.

Everyone quickly jumped out of their bedrolls and grabbed their weapon. Altanians quickly closed in on the party, unleashing a salvo of spears and handaxes as they did so.

Beorg checked the advance of several barbarians, but others successfully circumvented him and barged straight into the camp.

From there it was a violent, free-for-all skirmish. Barbarians laughed and jeered at the adventurers. In return, the adventurers hit hard. Whenever their blows connected, that is.

One of the clerics managed to stay out of melee for long enough to blind one of the attackers with Light spell. Bob and Hagar drew a lot of attention, both for being dwarves and for wielding unique looking weapons.

“First one to take dwarf scalp wins!” one of the barbarians roared.

Lo and behold, all but the blinded one disengaged and rushed to attack one of the dwarves. In the confusion, or rather, excitement, two barbarians were hacked down.

Hagar pushed off his would-be scalpers. Bob, on the other hand, wasn't so lucky. First he was beaten. Then he was manhandled and forced to the ground. And then he felt burning sensation as winning Altanian cut across his forehead. Sharp pain followed, as the man jerked off his scalp by pulling hard on the hair.

The man ran off, showing his butt to the adventurers. Other barbarians laughed and insulted the party as they ran off into the sunrise.

“Bob, you good?”

“No.”

Clerical healing nursed the dwarf back to life. Faceless and scalpless, Bob was certainly taking on a rather ghoulish appearance.

“Bob asking the gods why his visage offends them” by Ryu-Ran.

“What about that guy?”

Blinded Altanian was still swinging madly. The party tied him up like a hog, and then dragged him with them.

Once at Midway, they hired a barge to take them to Hara. Much better than trudging along encumbered.

Entering through docks in northern Hara, the party registered their hard earned coins, paid the tax, and headed for their home.

Sweetrain 14th, Fireday

“We will kill you all! Burn the city to the ground! Rape you women! Feast on your children!” the Altanian kept yelling at his captors. Little useful information did he have. So they sold him at the market.

By now Hara has effectively been split in half. Southern portion was controlled by Namelin's thugs. They were patrolling in bands of four to six, always joined by at least one person displaying a compass rose icon—Namelin's family symbol—who seemed to be in charge. These bands never touched the party. In fact, the leader would always be polite, and make sure the adventurers have a free passage through the city, undisturbed.

Two areas in south Hara were devoid of Namelin's presence. One was Imrael's mansion, who deployed his own men around it. After all, he still is the wealthiest and most affluent merchant in Hara. Second was the keep overlooking the marketplace. Although there was no castellan, the few remaining soldiers decided to hole up there and maintain an illusion of control over the city.

Queen's island was closed off, with few rowboats going there and back.

Hagar, Bob, Rorik, and Tarkus accepted the invitation for lunch from Amulias Imrael, head of the family. There they were offered advice on dangers of flaunting their wealth. More importantly, Amulias wanted to know where they stand regarding the increasing tensions in Hara.

Hagar advocated for supporting the Queen, citing their previous help and good relations with Haermond II, the former castellan.

“New castellan will be appointed in the next few months. Namelin will nominate one of his sons, I'm sure of it. We will back Tagoler. He is a good man and has been doing stellar job at the Castle of the Wode. I'm afraid he will be assassinated on his way to Hara.”

“You would be perfect to protect him. First, you have clearly demonstrated your fighting prowess. No one dares touch you here. Second, you are foreigners, meaning there is less dirt on you someone can try to leverage.”

“While I admire your support for the queen, I must warn you that this might get ugly. Remember that crown you commissioned for some monster? Yes, you gave me a good explanation why, but surely you can see how that could easily get twisted and spinned?”

Adventurers discussed for a long time, reaching meek agreement on supporting the loyalists and protecting Tagoler.

“I shall let you know when he decides to set out for Hara. Expect that to be sometime within next two months, but definitely before the summer.”

On the way home, which is actually just across the Imrael's mansion, the quarter was greeted by a young man dressed in fine clothes. He was bronze skinned, had a wide grin, big eyes, and small, round nose. A basket full of goods was in his left arm.

“Well met fine adventurers! May I ask if you are Hagar, good dwarf?” the man motioned at Bob.

“No, this one here is Hagar.” the ugly dwarf pointed to another, less ugly, dwarf.

“Who are you and what do you want?” the muscled dwarf stepped forward and demanded sternly.

“I am Abek Namelin, and I am here to kindly request audience. We know you must be busy, and since you never replied to any of out letters and invitations, I decided to come here myself. You know how they say! If the mountain doesn't come to you, then you come to the mountain!”

Abek smiled and laughed and was in cheerful mood. Quite the opposite of the adventurers. Behind him were eight men, all dressed in tight leather armours, and armed with short swords and spears.

“We are very tired and would like to go home. Come some other time.” Hagar replied, unmoved by Abek's enthusiasm.

“Oh! Please, accept my deepest apologies for inconveniencing you! When would be a good time to come again? Please say so and I'll be there then!”

“This guy won't leave us alone, won't he.” adventurers whispered amongst themselves.

“And friends, silly me, I have almost forgotten! I bring you some gifts! The finest wine from Viridistan! Even the Green Emperor drinks it! Breads and biscuits made from the finest ingredients! And last but not least, a selection of exotic spices to spice up... any adventure you might have, if you know what I'm talking about!”

“Please, we are tired and would like to go home. We cannot accept your gift. You can come in two days.”

“But... Why? Why do you wound me so? What have I done wrong to you? This is a gift coming from our heart!” Abek stuttered, big tears rolling down his cheeks.

“Why would you turn away such generosity and kindness! Have you fallen for the slander of those envious of our success! No, you couldn't have, you are too wise for that!” Abek now spoke through tears, wiping them off with a piece of silk cloth.

“I shall respect your decision although it pains me greatly that you are refusing this gift. I will come at the time you say. And will bring something for the other dwarf! I hope you will accept my generosity then!”

And with those parting words Abek turned around, his cheeks puffy, red, and wet, and left the party. Adventurers exhaled and went home.

“We don't have much time. What do we do next?”

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

Subscribe to get the latest post in your inbox. No spam.


Comments