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Swords & Wizardry: 20 Half-Elf Fighter/Magic-User/Clerics

Twenty Half-Elf Fighter/Magic-User/Cleric characters for Swords & Wizardry Complete Revised incoming! First half are male, remaining half are female. In each group half are Lawful and half are Chaotic. Deities are from the Petty Gods. Spellbooks have been randomly filled. Naming convention is the same as before. Attributes generated 3d6 in order:

SET STR DEX CON INT WIS CHA GOLD BOOK
1 7 9 10 17 15 7 6 8
2 12 7 8 10 11 9 14 16
3 12 10 13 11 10 14 11 10
4 11 10 6 15 12 14 6 17
5 9 10 18 9 10 7 14 19
6 8 16 16 11 13 10 17 17
7 11 5 8 13 13 14 8 5
8 4 11 6 12 18 15 11 18
9 14 10 15 9 6 7 11 19
10 7 11 13 11 10 9 13 19
11 12 13 11 15 12 11 8 19
12 7 11 8 12 11 5 14 8
13 9 11 15 14 11 7 6 1
14 9 10 4 6 10 12 17 12
15 6 12 15 13 11 9 11 7
16 13 13 10 13 13 9 11 10
17 13 11 16 11 8 16 11 16
18 8 9 15 15 10 9 13 12
19 8 8 4 9 13 14 10 3
20 9 13 15 14 8 11 9 6

1. Ragan Royalmarvel

Class: Fighter / Magic-User / Cleric
Deity: Bartleby, petty god of inactivity; symbol is a quill (p. 17)
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment

Appearance: 4'11'' / 1.5 m, 135 lbs / 61 kg; bald; light brown eyes; light brown skin tone; 5'' scar
Traits: negative, cocky

Hit points: 3
Armor class: 6[13]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 7 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 17 (max additional languages: 5; max spell level: 9; chance to understand new spell: 85%; min/max number of basic spells understandable per level: 7/All)
WIS: 15
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, wooden; 3 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Protection from Evil, Read Magic
Coins: 7 gp, 3 sp, 9 cp
Encumbrance: 73 lbs

2. Attala Broadshrub

Class: Fighter / Magic-User / Cleric
Deity: Lord of Mediocre Plots, petty god of hackneyed stories and unoriginal tales; symbol are four runes in a language that no one knows, but that everyone implicitly understands to translate as comedy, romance, tragedy, and satire (p. 96)
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment

Appearance: 5'4'' / 1.63 m, 130 lbs / 59 kg; silver hair; brown eyes; grey-green skin tone; circle-shaped birthmark
Traits: tough, rebellious, intimidating

Hit points: 3
Armor class: 6[13]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 10 (max additional languages: 2; max spell level: 5; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 11
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Flail (2H, 1d8); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Hold Portal, Read Languages, Shield
Coins: 6 gp, 9 sp, 9 cp
Encumbrance: 88 lbs

3. Klaudestus Keendelta

Class: Fighter / Magic-User / Cleric
Deity: Zumbiboo, petty god of dust; symbol is a handful of dust (p. 206)
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment

Appearance: 5'5'' / 1.65 m, 125 lbs / 57 kg; black hair; yellow eyes; pale silver skin tone; 10'' scar
Traits: bold, disturbed

Hit points: 4
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 10
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Hold Portal, Light, Shield, Sleep
Coins: 3 gp, 0 sp, 9 cp
Encumbrance: 87 lbs

4. Libalion Firmspur

Class: Fighter / Magic-User / Cleric
Deity: Avirgiri, petty god of ordered decay; symbol is a walking stick and an hourglass (p. 14)
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment

Appearance: 5'2'' / 1.57 m, 140 lbs / 64 kg; yellow hair; copper eyes; dark brown skin tone
Traits: charming, dogmatic

Hit points: 4
Armor class: 6[13]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10)
WIS: 12
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, wooden; 3 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Detect Magic, Light, Protection from Evil, Read Languages, Read Magic, Sleep
Coins: 7 gp, 3 sp, 9 cp
Encumbrance: 73 lbs

5. Bakaza Vermilionshine

Class: Fighter / Magic-User / Cleric
Deity: Meifer, petty goddess of streetlamp lighters; symbol is a lantern surrounded by a glow (p. 107)
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment

Appearance: 5'6'' / 1.68 m, 130 lbs / 59 kg; dark brown hair; silver eyes; scarlet skin tone
Traits: bold, lecherous

Hit points: 4
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 9 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: +5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 18 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5)
WIS: 10
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Flail (2H, 1d8); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Detect Magic, Hold Portal, Read Magic, Shield
Coins: 6 gp, 9 sp, 9 cp
Encumbrance: 88 lbs

6. Baraccatius Goldpassion

Class: Fighter / Magic-User / Cleric
Deity: Pelchako, petty god of tricks and revenge; symbol is a leveled balance (p. 140)
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment

Appearance: 5'0'' / 1.52 m, 125 lbs / 57 kg; white hair; blue eyes; light tan skin tone
Traits: apologetic, panicky

Hit points: 5
Armor class: 2[17]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 13
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Plate (-6[+6] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Read Magic, Shield, Sleep
Coins: 6 gp, 1 sp, 5 cp
Encumbrance: 107 lbs

7. Borares Touchingfold

Class: Fighter / Magic-User / Cleric
Deity: Mosht Al Blopp, petty god of fetid pools; symbol is a turtle head dripping with slime (p. 113)
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment

Appearance: 5'3'' / 1.6 m, 130 lbs / 59 kg; roan hair; hazel eyes; dark tan skin tone; cyclopic eye
Traits: ferocious, tasteful, tireless

Hit points: 3
Armor class: 7[12]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 13
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, wooden; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 1 × Lamp, bronze; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Detect Magic, Hold Portal, Protection from Evil, Read Languages, Read Magic
Coins: 6 gp, 0 sp, 5 cp
Encumbrance: 77 lbs

8. Atari Westcurve

Class: Fighter / Magic-User / Cleric
Deity: Lady of Tasks Forgotten, petty goddess of forgotten tasks; symbol are dying ants floating in a bottle of dubious content (p. 89)
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment

Appearance: 4'11'' / 1.5 m, 120 lbs / 54 kg; dark blonde hair; tan eyes; pale blue skin tone; reptile tongued
Traits: ambitious, academic, weird

Hit points: 1
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 4 (to-hit modifier: -2; damage modifier: -1; open doors: 1; carry modifier: -10 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6)
WIS: 18
CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Hold Portal, Protection from Evil, Shield
Coins: 3 gp, 0 sp, 9 cp
Encumbrance: 87 lbs

9. Rufares Silvershrub

Class: Fighter / Magic-User / Cleric
Deity: Zzyzz, petty god of irrational fears; symbol is a swirling red vapor within a black void (p. 208)
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment

Appearance: 5'5'' / 1.65 m, 150 lbs / 68 kg; roan hair; magenta eyes; ochre and black shifting skin tone; pentagram-shaped birthmark
Traits: unscrupulous, rakish

Hit points: 4
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 14 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5)
WIS: 6
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Detect Magic, Hold Portal, Read Magic, Shield
Coins: 3 gp, 0 sp, 9 cp
Encumbrance: 87 lbs

10. Acastitheus Brightshoulder

Class: Fighter / Magic-User / Cleric
Deity: Ellsbeth, petty goddess of damsels in distress; symbol is a frilly handkerchief or a hennin with attached veil (p. 46)
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment

Appearance: 4'11'' / 1.5 m, 125 lbs / 57 kg; golden hair; tan eyes; ochre skin tone
Traits: obedient, curious, callous

Hit points: 4
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 7 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 10
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Detect Magic, Read Languages, Read Magic, Sleep
Coins: 5 gp, 5 sp, 9 cp
Encumbrance: 88 lbs

11. Lorellautia Ivorymist

Class: Fighter / Magic-User / Cleric
Deity: Dinud, petty god of shields & shield-makers and eggs, egg contents & egg-layers; symbol is an egg within an egg (p. 41)
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment

Appearance: 5'5'' / 1.65 m, 130 lbs / 59 kg; white hair; light blue eyes; light tan skin tone; sword-shaped birthmark
Traits: rowdy, self-reliant, ugly

Hit points: 2
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 12 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: +5 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10)
WIS: 12
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, wooden; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 1 × Lamp, bronze; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Protection from Evil, Read Languages, Read Magic, Sleep
Coins: 6 gp, 0 sp, 5 cp
Encumbrance: 77 lbs

12. Levanidna Palespark

Class: Fighter / Magic-User / Cleric
Deity: Kakanuawana, petty god of yam destitution; symbol is a basket in which a spider has built a web, but which s otherwise empty (p. 79)
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment

Appearance: 5'0'' / 1.52 m, 115 lbs / 52 kg; grey / red hair; violet eyes; caucasian skin tone
Traits: weird, judgmental

Hit points: 2
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 7 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6)
WIS: 11
CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Flail (2H, 1d8); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Detect Magic, Light, Read Magic
Coins: 6 gp, 9 sp, 9 cp
Encumbrance: 88 lbs

13. Lorice Narrowplum

Class: Fighter / Magic-User / Cleric
Deity: Tix-ka-tix, petty god of patience; symbol is a pair of red eyes, or two vermilion circles (p. 171)
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment

Appearance: 5'7'' / 1.7 m, 120 lbs / 54 kg; bald; copper eyes; pale grey skin tone; 7'' scar
Traits: affectionate, gracious

Hit points: 4
Armor class: 6[13]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 14 (max additional languages: 4; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 11
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, wooden; 3 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Protection from Evil, Read Languages, Read Magic, Sleep
Coins: 7 gp, 3 sp, 9 cp
Encumbrance: 73 lbs

14. Trevola Springsweet

Class: Fighter / Magic-User / Cleric
Deity: Tuu Bih D’turmin’d, petty god of empty spaces yet to be filled; symbol is an empty circle or empty square (p. 177)
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment

Appearance: 5'3'' / 1.6 m, 145 lbs / 66 kg; red hair; light brown eyes; ochre skin tone
Traits: sickly, pacifistic, ardent

Hit points: 3
Armor class: 3[16]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 4 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 6 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4)
WIS: 10
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Plate (-6[+6] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Magic Missile, Sleep
Coins: 6 gp, 1 sp, 5 cp
Encumbrance: 107 lbs

15. Hafshira Leatherthorn

Class: Fighter / Magic-User / Cleric
Deity: Gnunnug, petty god of the number seven; symbol is a seven-pointed star atop a rainbow (p. 58)
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment

Appearance: 5'1'' / 1.55 m, 140 lbs / 64 kg; mixed red and light brown hair; light brown eyes; light brown skin tone
Traits: grim, naive, judgmental

Hit points: 5
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 6 (to-hit modifier: -1; damage modifier: 0; open doors: 1; carry modifier: -5 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 11
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Light, Magic Missile, Read Languages, Read Magic, Sleep
Coins: 3 gp, 0 sp, 9 cp
Encumbrance: 87 lbs

16. Deidamiope Redlake

Class: Fighter / Magic-User / Cleric
Deity: Lord Downall, petty god of drains and floods; symbol is a forked spiral (p. 94)
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment

Appearance: 5'4'' / 1.63 m, 130 lbs / 59 kg; red hair; blue eyes; purple skin tone
Traits: ruthless, jovial

Hit points: 2
Armor class: 4[15]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 13 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 13
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Read Magic, Shield
Coins: 3 gp, 0 sp, 9 cp
Encumbrance: 87 lbs

17. Rosene Ivoryfoot

Class: Fighter / Magic-User / Cleric
Deity: Berenedril, petty god of folly, stupidity and blind luck; symbol is a jester's hat (p. 20)
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment

Appearance: 5'2'' / 1.57 m, 130 lbs / 59 kg; mixed red and dark blonde hair; light blue eyes; milky white skin tone
Traits: coy, jealous

Hit points: 5
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 13 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 8
CHA: 16 (max # of special hirelings: 6; retainer morale adjustment: +2)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Hold Portal, Read Languages, Shield
Coins: 3 gp, 0 sp, 9 cp
Encumbrance: 87 lbs

18. Devera Silverbasin

Class: Fighter / Magic-User / Cleric
Deity: Lady of Lost Angles, petty goddess of mathematical errors; symbol is a five-point tesseract star (p. 88)
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment

Appearance: 5'2'' / 1.57 m, 115 lbs / 52 kg; yellow hair; brown eyes; milky white skin tone
Traits: unbiased, motherly, aristocratic

Hit points: 5
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10)
WIS: 10
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Protection from Evil, Read Languages, Shield, Sleep
Coins: 5 gp, 5 sp, 9 cp
Encumbrance: 88 lbs

19. Aidalla Sweepingfold

Class: Fighter / Magic-User / Cleric
Deity: Lumagog, petty god of itching, festering wounds; symbol is a filthy, scabrous scratching finger (p. 97)
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment

Appearance: 5'2'' / 1.57 m, 120 lbs / 54 kg; light blonde hair; blue eyes; dark brown skin tone; raven-shaped birthmark
Traits: tenacious, introspective

Hit points: 4
Armor class: 7[12]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 4 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5)
WIS: 13
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Hammer; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Detect Magic, Shield, Sleep
Coins: 5 gp, 6 sp, 9 cp
Encumbrance: 78 lbs

20. Arunda Longleap

Class: Fighter / Magic-User / Cleric
Deity: Detriax, petty goddess of space junk and derelict hope; symbol is an angular, vampiric-looking skull (p. 37)
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment

Appearance: 5'2'' / 1.57 m, 135 lbs / 61 kg; auburn hair; light green eyes; pale grey skin tone
Traits: matronly, superstitious, crafty

Hit points: 6
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Saving throw, Cleric: 15
Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned

Attributes

STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 14 (max additional languages: 4; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 8
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0)

Class abilities

Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.

Ancestry abilities

4-in-6 chance to find secret doors when searching; 60' darkvision.

Equipment

Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Spellbook: Light, Magic Missile, Read Languages, Read Magic, Shield, Sleep
Coins: 4 gp, 3 sp, 5 cp
Encumbrance: 77 lbs

Half-Elf Thieves up next.

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