Swords & Wizardry: 20 Half-Elf Fighter/Magic-Users
Let's make some Half-Elf Fighter/Magic-User characters for Swords & Wizardry Complete Revised. Half-Elves are very similar to Elves, except they don't have immunity to ghoul paralysis and aren't as discerning (i.e. they don't get a 1-in-6 chance to spot secret doors passively).
For naming convention I went with human first name and Common-sounding elvish surname. The surname is in fact the human name of the elven parent. Equipment packs are the same as for the elven Fighter/Magic-Users.
First ten characters are male, following ten are female. In each group there are three Lawful, four Neutral, and three Chaotic charaters.
Attributes were rolled 3d6 in order:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD | BOOK |
---|---|---|---|---|---|---|---|---|
1 | 9 | 13 | 9 | 13 | 8 | 12 | 9 | 2 |
2 | 11 | 7 | 4 | 11 | 10 | 13 | 10 | 5 |
3 | 13 | 9 | 17 | 15 | 12 | 9 | 16 | 15 |
4 | 10 | 7 | 12 | 13 | 12 | 8 | 10 | 6 |
5 | 9 | 8 | 8 | 15 | 9 | 10 | 3 | 15 |
6 | 9 | 15 | 4 | 9 | 11 | 11 | 5 | 8 |
7 | 15 | 13 | 9 | 13 | 5 | 14 | 10 | 13 |
8 | 9 | 9 | 8 | 14 | 7 | 8 | 12 | 9 |
9 | 6 | 11 | 8 | 15 | 10 | 10 | 9 | 2 |
10 | 13 | 11 | 5 | 9 | 9 | 10 | 8 | 5 |
11 | 14 | 9 | 11 | 15 | 8 | 13 | 6 | 14 |
12 | 6 | 10 | 14 | 8 | 15 | 3 | 8 | 5 |
13 | 13 | 6 | 14 | 9 | 8 | 13 | 10 | 18 |
14 | 10 | 9 | 8 | 8 | 9 | 13 | 9 | 10 |
15 | 11 | 11 | 12 | 8 | 11 | 12 | 12 | 17 |
16 | 6 | 7 | 14 | 13 | 4 | 12 | 7 | 20 |
17 | 8 | 15 | 13 | 12 | 11 | 13 | 13 | 4 |
18 | 7 | 11 | 15 | 3 | 4 | 10 | 11 | 11 |
19 | 10 | 5 | 7 | 14 | 5 | 15 | 6 | 20 |
20 | 14 | 10 | 6 | 5 | 15 | 8 | 12 | 14 |
1. Publyc Softbreeze
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 125 lbs / 57 kg; bald; green eyes; pale silver skin tone; 8'' scar
Traits: dreary, insipid
Hit points: 3
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 8
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Chalk, 1 piece; 1 × Crowbar; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Hold Portal, Light, Protection from Evil, Shield, Sleep
Coins: 6 gp, 7 sp, 3 cp
Encumbrance: 79 lbs
2. Morern Azurewings
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 130 lbs / 59 kg; black hair; light blue eyes; pale green skin tone
Traits: willing, self-confident, envious
Hit points: 2
Armor class: 7[12]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 4 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 10
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Protection from Evil, Read Languages, Read Magic, Shield
Coins: 8 gp, 8 sp, 3 cp
Encumbrance: 80 lbs
3. Conalder Lilypup
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'7'' / 1.7 m, 130 lbs / 59 kg; blonde hair; lily eyes; purple skin tone; ½'' scar
Traits: judgmental, defiant, fussy, ruthless
Hit points: 5
Armor class: 4[15]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 13 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 17 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10)
WIS: 12
CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 1 × Garlic, charmed; 5 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Hold Portal, Light, Protection from Evil, Read Languages, Read Magic, Shield
Coins: 3 gp, 3 sp, 5 cp
Encumbrance: 97 lbs
4. Behdi Mysheen
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 135 lbs / 61 kg; auburn hair; light green eyes; yellow white skin tone; 4'' scar
Traits: pert, zany, helpful
Hit points: 3
Armor class: 7[12]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 12
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Light, Magic Missile, Read Languages, Read Magic, Shield, Sleep
Coins: 8 gp, 8 sp, 3 cp
Encumbrance: 80 lbs
5. Cephantides Pearlsheen
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'3'' / 1.6 m, 130 lbs / 59 kg; roan hair; green eyes; pale orange skin tone; fang mouthed
Traits: foolish, bitter, blunt
Hit points: 2
Armor class: 10[9]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10)
WIS: 9
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: None
Weapons: 1 × Club (1d4); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Hold Portal, Light, Protection from Evil, Read Languages, Read Magic, Shield
Coins: 4 gp, 8 sp, 3 cp
Encumbrance: 48 lbs
6. Callo Calmbosoms
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'4'' / 1.63 m, 120 lbs / 54 kg; red hair; violet eyes; pale gold skin tone; 8'' scar; sword-shaped birthmark
Traits: capricious, macho
Hit points: 2
Armor class: 7[12]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 15 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 4 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5)
WIS: 11
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 9 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Spellbook; 1 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Hold Portal, Protection from Evil, Sleep
Coins: 5 gp, 5 sp, 3 cp
Encumbrance: 47 lbs
7. Decualides Melodictear
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'6'' / 1.68 m, 135 lbs / 61 kg; light brown hair; light blue eyes; pale grey skin tone; 3'' scar
Traits: callous, intuitive, sterile
Hit points: 2
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 15 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 5
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Detect Magic, Light, Magic Missile, Read Magic, Sleep
Coins: 8 gp, 8 sp, 3 cp
Encumbrance: 80 lbs
8. Abanterias Pearlback
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment
Appearance: 5'3'' / 1.6 m, 140 lbs / 64 kg; grey / orange hair; aqua eyes; pale silver skin tone; 5'' scar; x-shaped birthmark
Traits: tough, dogmatic
Hit points: 2
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 14 (max additional languages: 4; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 7
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Detect Magic, Magic Missile, Protection from Evil, Read Languages, Sleep
Coins: 5 gp, 3 sp, 3 cp
Encumbrance: 101 lbs
9. Ballepius Noblethorn
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 140 lbs / 64 kg; black hair; gold eyes; medium tan skin tone
Traits: calculating, academic
Hit points: 3
Armor class: 6[13]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 6 (to-hit modifier: -1; damage modifier: 0; open doors: 1; carry modifier: -5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10)
WIS: 10
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Chalk, 1 piece; 1 × Crowbar; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Detect Magic, Hold Portal, Magic Missile, Shield, Sleep
Coins: 6 gp, 7 sp, 3 cp
Encumbrance: 79 lbs
10. Bakerit Wengesweet
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment
Appearance: 5'4'' / 1.63 m, 155 lbs / 70 kg; black hair; light blue eyes; light tan skin tone; lion-shaped birthmark
Traits: ashamed, tiresome, temperamental
Hit points: 4
Armor class: 6[13]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 13 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 5 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5)
WIS: 9
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Light, Read Languages
Coins: 3 gp, 3 sp, 8 cp
Encumbrance: 74 lbs
11. Kephema Farbrother
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'3'' / 1.6 m, 135 lbs / 61 kg; red hair; violet eyes; light brown skin tone
Traits: idealistic, ignorant
Hit points: 1
Armor class: 8[11]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 14 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10)
WIS: 8
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC)
Weapons: 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Bell; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Hold Portal, Light, Magic Missile, Protection from Evil, Read Magic, Shield
Coins: 4 gp, 2 sp, 3 cp
Encumbrance: 56 lbs
12. Tryphione Fastspear
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 120 lbs / 54 kg; grey hair; black eyes; pale grey skin tone; horns-shaped birthmark
Traits: ambitious, naive, hedonistic
Hit points: 4
Armor class: 6[13]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 6 (to-hit modifier: -1; damage modifier: 0; open doors: 1; carry modifier: -5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 8 (max additional languages: 1; max spell level: 5; chance to understand new spell: 40%; min/max number of basic spells understandable per level: 3/5)
WIS: 15
CHA: 3 (max # of special hirelings: 1; retainer morale adjustment: -4)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Protection from Evil, Shield
Coins: 3 gp, 3 sp, 8 cp
Encumbrance: 74 lbs
13. Damota Brightknife
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: bald; green eyes; grey-green skin tone; six-point star-shaped birthmark
Traits: defiant, poised
Hit points: 4
Armor class: 7[12]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 13 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs)
DEX: 6 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5)
WIS: 8
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Detect Magic, Magic Missile, Read Languages, Read Magic
Coins: 8 gp, 8 sp, 3 cp
Encumbrance: 80 lbs
14. Galatuta Searoam
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 125 lbs / 57 kg; silver hair; gold eyes; emerald green skin tone; infinity sigil-shaped birthmark
Traits: dauntless, uncommitted
Hit points: 3
Armor class: 6[13]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 8 (max additional languages: 1; max spell level: 5; chance to understand new spell: 40%; min/max number of basic spells understandable per level: 3/5)
WIS: 9
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Chalk, 1 piece; 1 × Crowbar; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Hold Portal, Light, Protection from Evil
Coins: 6 gp, 7 sp, 3 cp
Encumbrance: 79 lbs
15. Artola Closefoot
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'5'' / 1.65 m, 125 lbs / 57 kg; red hair; brown eyes; amber skin tone
Traits: oily, nonconformist, tough
Hit points: 5
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 8 (max additional languages: 1; max spell level: 5; chance to understand new spell: 40%; min/max number of basic spells understandable per level: 3/5)
WIS: 11
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Hold Portal, Magic Missile, Read Magic
Coins: 5 gp, 3 sp, 3 cp
Encumbrance: 101 lbs
16. Bithice Umberroam
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 120 lbs / 54 kg; golden hair; brown eyes; yellow white skin tone; 1' scar
Traits: ambitious, jovial, capricious
Hit points: 2
Armor class: 7[12]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 6 (to-hit modifier: -1; damage modifier: 0; open doors: 1; carry modifier: -5 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 4
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Detect Magic, Hold Portal, Read Languages, Sleep
Coins: 3 gp, 3 sp, 8 cp
Encumbrance: 69 lbs
17. Devione Lilyspur
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 135 lbs / 61 kg; dark blonde hair; dark brown eyes; grey-green skin tone; pentagram-shaped birthmark
Traits: impudent, light-hearted
Hit points: 2
Armor class: 4[15]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 15 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6)
WIS: 11
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Detect Magic, Light, Protection from Evil
Coins: 3 gp, 3 sp, 3 cp
Encumbrance: 84 lbs
18. Cardandra Sealeaf
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 115 lbs / 52 kg; blue hair; tan eyes; medium brown skin tone
Traits: eccentric, idiot, clean
Hit points: 6
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 7 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 3 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4)
WIS: 4
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Crowbar; 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Detect Magic, Hold Portal
Coins: 4 gp, 1 sp, 8 cp
Encumbrance: 87 lbs
19. Asturt Mountainketeleeria Strongledge
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment
Appearance: 5'3'' / 1.6 m, 130 lbs / 59 kg; black hair; hazel eyes; pale gold skin tone
Traits: bloodthirsty, nosy, incompetent
Hit points: 4
Armor class: 9[10]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 10 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: +5 lbs)
DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 14 (max additional languages: 4; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 5
CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC)
Weapons: 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Bell; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Detect Magic, Hold Portal, Read Languages, Sleep
Coins: 4 gp, 2 sp, 3 cp
Encumbrance: 56 lbs
20. Adamabel Brilliantflicker
Class: Fighter / Magic-User
Ancestry: Half-Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment
Appearance: 5'5'' / 1.65 m, 140 lbs / 64 kg; bald; violet eyes; dark tan skin tone; pentagram-shaped birthmark
Traits: defiant, faithful
Hit points: 3
Armor class: 9[10]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 14 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 5 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4)
WIS: 15
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Magic Missile, Shield
Coins: 5 gp, 3 sp, 3 cp
Encumbrance: 101 lbs
⁂
Half-Elf Fighter / Magic-User / Clerics soon to follow.
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