Small Thoughts for a Quiet World.

Mini Review: Might & Magic: Heroes VII

Might And Magic Heroes VII Cover Art

I've played every Heroes of Might and Magic game, and loved all of them except for Might and Magic: Heroes VI, UbiSoft's terrible mauling of the entire game in the service of their horrible Uplay network. So when they released Might and Magic: Heroes VII I basically ignored it. I figured it was probably more of the same.

Until a few days ago when it went on sale for 75% off on Steam. I decided that I could spare a few dollars to see what had been done to my favorite series. And I'm glad I did.

Don't get me wrong, the game has many flaws. It's a five year old game that looks like a 15 year old game. The voice acting...exists, and that's about all I can say for it. They chose the six least interesting factions from the series' history and brought them into this entry. I haven't tried it, but I've heard that the online multiplayer, even when there were other people playing the game, was a funny joke instead of an actual online system.

But for all that, this game has heart. It's evident that someone who loves the series wanted to return to HoMM III, which many people consider to be the pinnacle of the series. They ripped out the horrible Uplay integration that ruined immersion in Heroes VI, and returned to their roots.

And that saves it for me, honestly. Heroes VI felt like a cash grab that ruined a franchise. Heroes VII feels like someone with good intentions tried to bring it back. I'm grateful they did. I'm also grateful for Steam putting things on crazy sales.

I’m publishing this as part of 100 Days To Offload. You can join in yourself by visiting 100 Days To Offload.

#100DaysToOffload 34/100

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