Fabula Ultima Character Ideas
Fabula Ultima Characters
Classes
Classes where chosen randomly.
If repeated, it reroll.
d6 [1, 3, 5] –> Three Classes | d6[2, 4, 6] –> Two Classes
In the case of havin three classes: d6 [1, 2, 3] –> 3, 1, 1 Level Array | d6 [4, 5, 6] –> 2, 2, 1 Level Array
The Odd one out was chosen amidst the three classes: d6[1, 2][3, 4][4, 5] for the order of classes rolled
In the case of two classes, d6[3, 4, 5] was for the first option to have three levels; and d6[1, 2, 3] for the second
Regardless of levels, the skills were chosen manually
Darkblade (2) + Sharpshooter (1) + Guardian (2)
Loremaster (3) + Elementalist (2)
Fury (1) + Orator (1) + Rogue (3)
Spiritist (2) + Entropist (3)
Identities
Chosen randomly, if does not fit, the missing classes will be custom made
If it repeats, reroll
Identity, Adjetive, Detail
Samurai Priest, Influent of the Sacred Flame, of the Old Faith –> Fits Class 1
Monk Warrior Mage, Smilling Young, with a Heart of Gold –> Fits Class 2
Occultist Inventor, Ill-tempered Chose, from and Ancient Bloodline
Athlete Merchant, Proud & Famous, of the Desert Clans –> Fits Class 3
Ronin Rebel Agent, Fearful Well-connected, from the High Academy
Alien Soldier, Royal Chilvarious, looking for Answers –> Can be tunned to Class 4
Theme
Belonging –> Clas 4
Hope –> Class 2
Ambition –> Class 3
Mercy –> Class 1
Duty –> Class 1
Origin
Random and in order class order
Platea Union
City-State of Regalia
Korinth Village
Nara Empire
Working with the Results
Tristan Hanzel – Male Samurai Prient from the Platea Union
An Influent member of Sacred Flame of the Old Faith order
A Guardian who once was faced with a dire choice, a choice that ended resultin in him having to part ways with his brethem, a choice that lead his feet to a darkker path. Nevertheless, his Mercy never wanned and he would always give others the choice of backing away from facing certain death.
- What were you unable to protect? What was lot?
- Are you or have you been in service to Lord/Lady? What is the relationship?
- Many regard your power as evil. How do you see them?
- Are there many practicing your art?
- Are you quite? confident? or reckless?
Dex: 8 | Ins: 6 | Mig: 10 | Wil: 8 | HP: 73(36) | MP: 45 | IP: 6 | Def: 11 | MDef: 6
HP +18
Martial Weapons, Armour and Shield
- Hand Crossbow – Dex+Ins – HR +4 Physical
- Blind Katana – Dex+Mig+1 – HR +10 Physical
- Brigandine – Def: 10
- Buckler – Def: +1
Skills
- Fortress [1/5] {Guardian}
Increase Max HP by SL*3 (3). - Protect (i.e.: Cover) {Guardian}
May take place of another threatened by danger. Once per turn. - Warning Shot [¼] {Sharpshooter}
Hit target with ranged attack that deals no damage. Inflicts shaken; or slow; or each target hit loses SL*10 (10) MP. - Heart of Darkness {Darkblade}
Once per scene, upon entering Crisis: choose creature you don’t have bound and create a Bound of Hatred. - Agony [1/5] {Darkblade}
After dealing damage, if you have Bound: recover SL*2 (2) HP and SL*2 (2) MP.
———
Harper Kallan – Female Young Monk-Warrior and Loremaster from the City-State of Regalia. Always smilling, she has the best wishes for all and is forever Hopeful of rendepention.
- What is the centuries old mystery you’re obscessed with?
- Is it true that something are better left buried beneath the sands of time?
- Who was your mentor? What is your relationship with them?
- Your powers are used in war. How do you feel about it?
- What does your magic looks like?
Dex: 8 | Ins: 10 | Mig: 6 | Wil: 8 | HP: 35(17) | MP: 58 | IP: 6 | Def: 8 | MDef: 12
MP +13
Able to perform Rituals
- Tome – Ins+Ins – HR +6 Physical
- Silk Robe – Mdef: Ins +2
Skills
- Focused [1/5] {Loremaster}
Increase Max MP by SL*3 (3).
Gain bonus of SL (1) on open checks using Ins+Ins. - Knowledge is Power {Loremaster}
May replace one attribute in accuricy check by Ins. - Quick Assessment [1/6] {Loremaster}
May spend SL*5 (5) MP at start of conflict: for every 5 MP, chose one option: Learn trait, find a Damage type afinity. - Elemental Magic – Vortex {Elementalist}
Roaring gale surrounds you giving +2 protectiona gainst ranged attacks.
Last the whole scene. Cost 10 MP. - Elemental Magic – Fulgur {Elementalist}
Up to Three targets suffer HR+15 bolt damage. Targets become dazzed on critical hit.
Cost 10 MP / Target.
———
Berenice Talon Female hailing from a family of Proud Merchants from the Korinth Village of the Desert Clans.
Her Ambition led her to leave her family business and veture in the world, becoming a Famous Athlete.
- Do you think anyone can be persuated? Everyone have a price?
- What drives you? Desire? Vegance? Need for freedom?
- Are you part of a criminal gang or do you work on your own?
- Is there a place you call home? Or do we all die alone in the end?
- What triggers you?
Dex: 10 | Ins: 8 | Mig: 8 | Wil: 6 | HP: 50(25) | MP: 40 | IP: 8 | Def: 11 | MDef: 9
HP +5 – MP +5 – IP +2
Martial Melee Weapon and Armour
- Dagger – Dex+Ins+1 – HR +4 Physical
- Shuriken – Dex+Ins – HR +4 Physical Ranged
- Traveller Garb – Def: Dex +1 – MDef: Ins +1
- Hand Axe – Mig+Mig – HR +10 Physical
Skills
- Unexpected Ally {Orator}
A non-hostile creature becomes helpful.
Cost 1 Fabula Point. - High Speed [1/3] {Rogue}
May spent 10 MP at start of conflict: free attack; or perform Hinder or Objective action.
Gain SL (1) bonus point to perform chose option. - Dodge [1/3] {Rogue}
Can’t wear Shield or Martial Armour.
Defence score increases by SL (1). - Soul Steal [1/5] {Rogue}
Dex+Wil VS Magic Defense: soldier, recover SL (1) IP; elite or champion, acquires Soul Treaure (one per creature).
Soul Treasure value: Target Level * 30 (50 if Villain). - Withstand [1/5] {Fury}
When Guarding self, recover SL (multiplied by highest streng amongst Bounds) HP.
Might or Willpower becomes one die bigger until end of next turn.
———
Edel Zima – Male Alien from the Nara Empire, where he grew within the royal court, teaching him the Chilvary arts. Though he was aways made feel welcome within the Nobles that took him under their care, he nevertheless still feel a great need to Belong and is always seeking for Answerer of what he is.
- Are there many practising your art? Or are you the exception?
- What do you know of the cosmos? Is it the end of all or a beginning of a new reality?
- Who taugh you to channel the realiby-bending art?
- Where does you magic come from? What’s your belief in life and death?
- What do you feel about religion? Are you part of any group, cult or instituion?
Dex: 8 | Ins: 10 | Mig: 6 | Wil: 8 | HP: 35(17) | MP: 55 | IP: 6 | Def: 9 | MDef: 12
MP +10
Able to perform Rituals
- Staff – Wil+Wil – HR +6 Physical
- Sage Robe – Def: Dex +1 – MDef: Ins +2
Skills
- Absorb MP [1/5] {Entropist}
When suffering damage: recover SL * 2 (2) MP. - Entropic Magic – Anomaly {Entropist}
Target’s Immunity or Resistence becomes Vulnerability.
Cost 20 MP. Last whole Scene. - Entropic Magic – Mirror (i.e.: Reflec) {Entropist}
Deflect Offensive Speel from target back to caster.
Effect end upon hit. Otherwise last whole scene.
Cost 10 MP. - Spiritual Magic – Lux {Spiritist}
Deals HR +15 light damage to up to three targets. Target becomes dazed upon critical hit.
Cost: 10 MP / Target. - Spiritual Magic – Heal {Spiritist}
Up to three Target recover 40 HP (50 HP if level highter than 20; 60 HP if level higher than 40).
Cost: 10 MP / Target.
The Group
Seeker : You thought this place was a safe haven and reveal your next destination. But instead, you found a tainted place.
What is this place? What dark force corrupted it? Was it a trap?
Where the Story Starts
Petrified Forest, rummoured to held some long Forgotten Lore. Is populated mostly by Angelic Creatures. And a new vegetaion has grown over the petrified woods.