Fabula Ultima – Harper
Young Warrior-Monk
Character Change: lose one Elementalist level, and Vortex alongside it; gain one level of Wayfarer
Questions
- What is the centuries old mystery you’re obscessed with?
- Is it true that something are better left buried beneath the sands of time?
- Who was your mentor? What is your relationship with them?
- Your powers are used in war. How do you feel about it?
- You have visited and met many places and people. Is there one you can’t forget?
Stats & Equipment
Dex: 8 | Ins: 10 | Mig: 6 | Wil: 8 | HP: 35(17) | MP: 58 | IP: 8 | Def: 8 | MDef: 12
MP +13, IP +2, Able to perform Rituals
- Tome – Ins+Ins – HR +6 Physical
- Silk Robe – Mdef: Ins +2
Skills
- Focused [1/5] {Loremaster}
Increase Max MP by SL*3 (3).
Gain bonus of SL (1) on open checks using Ins+Ins. - Knowledge is Power {Loremaster}
May replace one attribute in accuricy check by Ins. - Quick Assessment [1/6] {Loremaster}
May spend SL*5 (5) MP at start of conflict: for every 5 MP, chose one option: Learn trait, find a Damage type afinity. - Elemental Magic – Fulgur {Elementalist}
Up to Three targets suffer HR+15 bolt damage.
Targets become dazzed on critical hit.
Cost 10 MP / Target. - Tavern Talk [1/3] {Wayfarer}
Gather information at Taverns/Inns