Fabula Ultima – Tristan
The Samurai-Priest story begins oh so many years ago, when peace was still a difficult word to prononce in what today is called The Platea Union. For since the begining of time, the people of the plateu had being at odds with one another.
The land chastised by high winds and sudden storms, with but a few rivers and lakes in its vastness of green shrub, forced those who called it home to fight tooth and nail for every bit of hospitable land.
And when the conflict had been at its feartest in living history, with not a night where blood did not tainted the robes of innocent bystands, a stranger walked into the nobles and city-leaders homes, and one after another, they sheated their swords, and release their tongues.
The land was brutal, and brutal was its people, but if they could not force each other out of the plateu, they could subdue the land by working together.
As Samurai-Priest, he was employed to safeguard the daughter of the noble of one of the least strong, but somewhat welthier holds. A yound woman with whom he developed a brotherly affection.
Some few nights after the first draft of the Union was created, the wanderer visited Tristan’s lords once again, being received no longer as the stranger he was, but as a friend who had long ago left to travel the world and now was returning home.
The man left the next morning, on the hours before the sunrise when the night was darker. And when the sun burned out the morning mist, Tristan learned, alongside with the holsehood, that his lord’s daughter was nowhere to be seeing.
Searching as they might, they did not find trace nor sign of her.
Hours became days, weeks turned into months. And a year after the girl disappearance, the lord of the house, now a member of the rulling council fo the Plateu Union, left the circles of the world.
At the night, the lady came to Tristan and relieve him of his duties as Samurai-Priest, and in the following morning, a morning not unlike that of when the stranger left, Tristan too set out to wander the world.
It was on the lands under a different sky when Tristan, now wanderer and sellsword, that Tristan found traces of the girl he once protected. Years had passed and she would be a grow woman now, and Tristan might not recognise her, but a simple ribbon found on an abandoned house his current employer stopped to spent the night gave him hope that she was still out there.
With the ribbon in hand, he renew his vow to continue the quest the lady gave him when she gave him her life: to find her daughter, and keep her safe.
The caravan was drawing near the end of his journey, and Tristan had enough safe to forego employement for some time.
———
Character Change: loose Sharpshooter, alongside Warning Shot skill; gain Wayfarer
Questions
- What were you unable to protect? What was lot?
The daugther of his liege. Who disappeared under his nose. - Are you or have you been in service to Lord/Lady? What is the relationship?
A relationship of respect and loyalty. - Many regard your power as evil. How do you see them?
The price to acquire said power was steep, and it was not paid by him. Whoever calls it evil, soon find themselves meeting the one who granted Tristan his powers. - Are there many practicing your art?
None that Tristan is aware of. - What led you to a life of endless travels? Were you forced? Are you tired?
A last order and the first plea of his lady.
Stats & Equipment
Dex: 8 | Ins: 6 | Mig: 10 | Wil: 8 | HP: 73(36) | MP: 45 | IP: 8 | Def: 11 | MDef: 6
HP +18, IP +2, Martial Melee Weapons, Armour and Shield
- Blind Katana – Dex+Mig+1 – HR +10 Physical
- Brigandine – Def: 10
- Buckler – Def: +1
Skills
- Fortress [1/5] {Guardian}
Increase Max HP by SL*3 (3). - Protect (i.e.: Cover) {Guardian}
May take place of another threatened by danger. Once per turn. - Heart of Darkness {Darkblade}
Once per scene, upon entering Crisis: choose creature you don’t have bound and create a Bound of Hatred. - Agony [1/5] {Darkblade}
After dealing damage, if you have Bound: recover SL*2 (2) HP and SL*2 (2) MP. - Well-Travelled {Wayfarer}
Travel Rolls die reduced by one size to a minimum of d6.