Ingress you know the better
I’m back into Ingress lately.
This is one of your wandering around geographical points of interest games, a bit like Pokemon Go, but a bit more grown up. (Only a bit, though.) In fact it’s made by the same people.
Nice things about Ingress are:
- It gets me out of the house
- You can play it without looking like a twat (like you’re casually doomscrolling)
- You play for a team, which gives you a welcome if misplaced sense of purpose
The game adds a meta layer of science fiction over the world, which holds some appeal to my escapist and nerd tendencies.
Genre-zealots would no doubt disagree, but the vibe is a restrained take on cyberpunk. There’s a slightly ominous ambient drone and impersonal machine voice when you play with headphones.
I’ve been playing on and off for nearly a decade. Recently, for the first time, the village where I live has become a battleground, and I feel oddly territorial about it. But in a fun way, not a Reform way.
I used to complain that rural living didn’t lend itself to the game. As you’d expect there’s a much higher density of portals (capturable locations) in towns and cities, what with all the stuff.
But actually, I now see the walking distance between portals as a benefit, because I can always use more exercise. And it’s come into my tactics this last week.
I’ve been getting off the roads to capture and link up portals around the village that prevent those passing through by road from forming links to other portals in and out of the village.
One opposition player passes through every day, but, I suspect, doesn’t get out of their car. Fingers crossed they park up when trying to take out my portals.
It’s quite satisfying to see team green give up their daily sorties on what I very much see as BLUE TURF. With a bit of patience, foot soldiers will always best road warriors.
Anyway: good clean fun.
Things I learned in the writing of this post:
- Pokemon Go might exist within the lore of Ingress
- There is an Ingress animated series